renamed particle* to animation*, added asesprite animation loading
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@@ -14,11 +14,11 @@ const (
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)
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const (
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PLAYERSPEED int = 5
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PARTICLE_STARTWAIT time.Duration = 30 * time.Millisecond // how long to wait to start collectible particle
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PARTICLE_LOOPWAIT time.Duration = 40 * time.Millisecond // how much time to wait between the sprites
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LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
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version string = "1.2.3"
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PLAYERSPEED int = 5
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ANIMATION_STARTWAIT time.Duration = 30 * time.Millisecond // how long to wait to start collectible animation
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ANIMATION_LOOPWAIT time.Duration = 40 * time.Millisecond // how much time to wait between the sprites
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LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
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version string = "1.2.3"
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MenuRectX int = 600
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MenuRectY int = 0
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