added MinMoves to lvl files, added score system in game observer

This commit is contained in:
2024-02-28 19:58:05 +01:00
parent ebaeb51f68
commit 1c0f3d19d0
19 changed files with 112 additions and 78 deletions

View File

@@ -1,10 +1,9 @@
package observers
import (
"math/rand"
"openquell/components"
"log/slog"
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/ecs/event"
"github.com/mlange-42/arche/generic"
@@ -19,30 +18,30 @@ type Score struct {
// current level. The Entities map will be reset on each level
// initialization in grid/grid.go
type GameObserver struct {
World *ecs.World
CurrentLevel, Width int
Height, Cellsize, Score int
StopTimer *components.Timer
Lost bool // set to true if player is struck or something, by default: win!
Retry bool
NextlevelText string
Entities map[ecs.ID]map[ecs.Entity]int
LevelScore []Score // one score per level
World *ecs.World
CurrentLevel, Width, Moves int
Height, Cellsize, Score int
StopTimer *components.Timer
Lost bool // set to true if player is struck or something, by default: win!
Retry bool
NextlevelText string
Entities map[ecs.ID]map[ecs.Entity]int
LevelScore map[int]*Score // one score per level
Id int
}
func (observer *GameObserver) GetListenerCallback(comp ecs.ID) listener.Callback {
return listener.NewCallback(
func(world *ecs.World, event ecs.EntityEvent) {
observer.RemoveEntity(event.Entity, comp)
slog.Debug("player removed")
},
event.EntityRemoved,
comp,
)
}
func NewGameObserver(world *ecs.World, startlevel, levelcount,
width, height, cellsize int) *GameObserver {
func NewGameObserver(
world *ecs.World, startlevel, width, height, cellsize int) *GameObserver {
observer := &GameObserver{
CurrentLevel: startlevel,
StopTimer: &components.Timer{},
@@ -50,6 +49,7 @@ func NewGameObserver(world *ecs.World, startlevel, levelcount,
Height: height,
Cellsize: cellsize,
World: world,
Id: rand.Intn(1000),
}
playerID := ecs.ComponentID[components.Player](world)
@@ -73,8 +73,6 @@ func NewGameObserver(world *ecs.World, startlevel, levelcount,
observer.Entities[obstacleID] = make(map[ecs.Entity]int)
observer.Entities[particleID] = make(map[ecs.Entity]int)
observer.LevelScore = make([]Score, levelcount)
resmanger := generic.NewResource[GameObserver](world)
resmanger.Add(observer)
@@ -82,8 +80,9 @@ func NewGameObserver(world *ecs.World, startlevel, levelcount,
}
func GetGameObserver(world *ecs.World) *GameObserver {
observerID := ecs.ResourceID[GameObserver](world)
observer := world.Resources().Get(observerID).(*GameObserver)
resmanger := generic.NewResource[GameObserver](world)
observer := resmanger.Get()
return observer
}
@@ -134,14 +133,29 @@ func (observer *GameObserver) RemoveEntities() {
}
func (observer *GameObserver) SetupLevelScore(min []int) {
observer.LevelScore = make(map[int]*Score, len(min))
for level, minmoves := range min {
observer.LevelScore[level].Min = minmoves
observer.LevelScore[level] = &Score{Min: minmoves}
}
}
// to be called from scenes where player wins or looses
func (observer *GameObserver) AddScore(level, moves int) {
observer.LevelScore[level].Score = ((observer.LevelScore[level].Min * 100) / moves) / 30
// set current level stats and reset counters
func (observer *GameObserver) AddScore() {
level := observer.CurrentLevel
moves := observer.Moves
if observer.Lost {
observer.LevelScore[level].Score = 0
} else {
observer.LevelScore[level].Score = ((observer.LevelScore[level].Min * 100) / moves) / 30
}
observer.Moves = 0
}
func (observer *GameObserver) AddMove() {
observer.Moves++
}
func (observer *GameObserver) GetScore() int {
@@ -153,6 +167,6 @@ func (observer *GameObserver) GetScore() int {
return sum
}
func (observer *GameObserver) GetLevelScore(level int) int {
return observer.LevelScore[level].Score
func (observer *GameObserver) GetLevelScore() int {
return observer.LevelScore[observer.CurrentLevel].Score
}