finaly got ldtkgo to work!
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@@ -114,8 +114,8 @@ func (system *CollectibleSystem) AddParticle(position *components.Position) {
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pos, particle, timer := ptmapper.Get(entity)
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observer.AddEntity(entity, particleID)
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particle.Index = assets.Tiles["particle"].Particle
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particle.Tiles = assets.Tiles["particle"].Tiles
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particle.Index = assets.Tiles["Particle"].Particle
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particle.Tiles = assets.Tiles["Particle"].Tiles
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pos.Update(
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position.X-(16), // FIXME: use global tilesize!
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@@ -47,7 +47,7 @@ func (system *HudSystem) Draw(screen *ebiten.Image) {
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score := fmt.Sprintf("Score: %d", system.Observer.GetScore())
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level := fmt.Sprintf("Level %d %s", system.Plan.PropertyByIdentifier("level").AsInt(),
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system.Plan.PropertyByIdentifier("name").AsString())
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system.Plan.Identifier)
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assets.FontRenderer.Renderer.SetSizePx(20)
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assets.FontRenderer.Renderer.SetTarget(screen)
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