Changes:
- fixed collectible detonation animation timing - replaced those animatin sprites - also replaced the collectible sprite with one created with asesprite - more todo stuff added
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@@ -19,6 +19,8 @@ func NewTimer() *Timer {
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}
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func (timer *Timer) Start(duration time.Duration) {
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timer.Reset()
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min := int(1000 / ebiten.TPS()) // 16.66ms == 1 tick
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dur := duration
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