Changes:
- fixed collectible detonation animation timing - replaced those animatin sprites - also replaced the collectible sprite with one created with asesprite - more todo stuff added
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@@ -123,5 +123,5 @@ func (system *CollectibleSystem) AddParticle(position *components.Position) {
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64,
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)
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timer.Start(config.PARTICLE_LOOPWAIT)
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timer.Start(config.PARTICLE_STARTWAIT)
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}
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