started with generic collision_system (not working yet)
This commit is contained in:
@@ -38,6 +38,7 @@ func NewGame(width, height, cellsize int, cfg *config.Config, startscene SceneNa
|
||||
observers.NewPlayerObserver(&world)
|
||||
observers.NewParticleObserver(&world)
|
||||
observers.NewObstacleObserver(&world)
|
||||
observers.NewEntityObserver(&world)
|
||||
game.Observer = observers.NewGameObserver(&world, cfg.Startlevel, width, height, cellsize)
|
||||
|
||||
game.Scenes[Welcome] = NewWelcomeScene(game)
|
||||
|
||||
@@ -41,6 +41,9 @@ func NewLevel(game *Game, cellsize int, plan *assets.RawLevel) *Level {
|
||||
|
||||
systemlist = append(systemlist, systems.NewCollectibleSystem(game.World))
|
||||
|
||||
systemlist = append(systemlist,
|
||||
systems.NewCollisionSystem(game.World, gridcontainer))
|
||||
|
||||
systemlist = append(systemlist,
|
||||
systems.NewPlayerSystem(game.World, gridcontainer))
|
||||
|
||||
|
||||
Reference in New Issue
Block a user