started with generic collision_system (not working yet)
This commit is contained in:
50
observers/entity_observer.go
Normal file
50
observers/entity_observer.go
Normal file
@@ -0,0 +1,50 @@
|
||||
package observers
|
||||
|
||||
import (
|
||||
"github.com/mlange-42/arche/ecs"
|
||||
"github.com/mlange-42/arche/ecs/event"
|
||||
"github.com/mlange-42/arche/generic"
|
||||
"github.com/mlange-42/arche/listener"
|
||||
)
|
||||
|
||||
// will be added as an ecs.Resource to the world so we can use it in
|
||||
// CollisionSystem to dynamically make it appear or disappear
|
||||
type EntityObserver struct {
|
||||
// we only have one obstacle so far, if we use multiple ones, turn
|
||||
// this in to a map, see player_observer.go for an example
|
||||
Entities map[ecs.Entity]int
|
||||
}
|
||||
|
||||
func NewEntityObserver(world *ecs.World) {
|
||||
observer := &EntityObserver{}
|
||||
observer.Entities = make(map[ecs.Entity]int)
|
||||
|
||||
resmanger := generic.NewResource[EntityObserver](world)
|
||||
resmanger.Add(observer)
|
||||
|
||||
listen := listener.NewCallback(
|
||||
func(world *ecs.World, event ecs.EntityEvent) {
|
||||
observerID := ecs.ResourceID[EntityObserver](world)
|
||||
observer := world.Resources().Get(observerID).(*EntityObserver)
|
||||
observer.RemoveEntity(event.Entity)
|
||||
},
|
||||
|
||||
event.EntityRemoved,
|
||||
)
|
||||
|
||||
world.SetListener(&listen)
|
||||
}
|
||||
|
||||
func GetEntityObserver(world *ecs.World) *EntityObserver {
|
||||
observerID := ecs.ResourceID[EntityObserver](world)
|
||||
observer := world.Resources().Get(observerID).(*EntityObserver)
|
||||
return observer
|
||||
}
|
||||
|
||||
func (observer *EntityObserver) AddEntity(entity ecs.Entity) {
|
||||
observer.Entities[entity] = 1
|
||||
}
|
||||
|
||||
func (observer *EntityObserver) RemoveEntity(entity ecs.Entity) {
|
||||
observer.Entities = make(map[ecs.Entity]int)
|
||||
}
|
||||
Reference in New Issue
Block a user