switched to yadu debug log
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@@ -2,10 +2,10 @@ package assets
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import (
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"bufio"
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"fmt"
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_ "image/png"
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"io/fs"
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"log"
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"log/slog"
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"openquell/util"
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"os"
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"path/filepath"
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@@ -128,10 +128,11 @@ func LoadLevels(dir string) []RawLevel {
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for _, levelfile := range entries {
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if levelfile.Type().IsRegular() && strings.Contains(levelfile.Name(), ".lvl") {
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path := filepath.Join("assets", dir)
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fmt.Printf("LOADING level %s/%s ... ", path, levelfile)
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level := ParseRawLevel(path, levelfile)
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fmt.Printf("done\n")
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levels = append(levels, level)
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slog.Debug("loaded level", "path", path, "file", levelfile)
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}
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}
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@@ -2,10 +2,10 @@ package assets
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import (
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"embed"
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"fmt"
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"image"
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_ "image/png"
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"log"
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"log/slog"
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"os"
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"path/filepath"
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"strings"
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@@ -30,13 +30,8 @@ func LoadImages(dir string) AssetRegistry {
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log.Fatalf("failed to read assets dir %s: %s", dir, err)
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}
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for _, entry := range entries {
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fmt.Println(entry.Name())
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}
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for _, imagefile := range entries {
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path := filepath.Join("assets", dir, imagefile.Name())
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fmt.Printf("LOADING %s ... ", path)
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fd, err := os.Open(path)
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if err != nil {
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log.Fatalf("failed to open image file %s: %s", imagefile.Name(), err)
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@@ -51,7 +46,8 @@ func LoadImages(dir string) AssetRegistry {
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}
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images[name] = ebiten.NewImageFromImage(img)
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fmt.Printf("done\n")
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slog.Debug("loaded asset", "path", path)
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}
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return images
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