switched to yadu debug log
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@@ -1,7 +1,7 @@
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package game
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import (
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"fmt"
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"log/slog"
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"openquell/assets"
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"github.com/hajimehoshi/ebiten/v2"
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@@ -43,7 +43,7 @@ func (scene *LevelScene) SetNext() int {
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func (scene *LevelScene) Update() error {
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if scene.CurrentLevel != scene.Game.Observer.CurrentLevel {
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fmt.Printf("current: %d, next: %d\n", scene.CurrentLevel, scene.Game.Observer.CurrentLevel)
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slog.Debug("level", "current", scene.CurrentLevel, "next", scene.Game.Observer.CurrentLevel)
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scene.CurrentLevel = scene.Game.Observer.CurrentLevel
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scene.Levels[scene.CurrentLevel].SetupGrid(scene.Game)
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}
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