switched to yadu debug log

This commit is contained in:
2024-02-13 18:42:13 +01:00
parent c9f8783521
commit 48396e7e0a
11 changed files with 63 additions and 32 deletions

View File

@@ -1,7 +1,7 @@
package game
import (
"fmt"
"log/slog"
"openquell/assets"
"github.com/hajimehoshi/ebiten/v2"
@@ -43,7 +43,7 @@ func (scene *LevelScene) SetNext() int {
func (scene *LevelScene) Update() error {
if scene.CurrentLevel != scene.Game.Observer.CurrentLevel {
fmt.Printf("current: %d, next: %d\n", scene.CurrentLevel, scene.Game.Observer.CurrentLevel)
slog.Debug("level", "current", scene.CurrentLevel, "next", scene.Game.Observer.CurrentLevel)
scene.CurrentLevel = scene.Game.Observer.CurrentLevel
scene.Levels[scene.CurrentLevel].SetupGrid(scene.Game)
}