Changes:
- separated entities spriteset from primarymap, which only contains tiles - fixed star obstacle
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@@ -155,7 +155,7 @@ func (system *ObstacleSystem) Draw(screen *ebiten.Image) {
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func CheckObstacleSide(playervelocity *Velocity, obsvelocity *Velocity) bool {
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movingdirection := playervelocity.InvertDirection()
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if movingdirection == Stop || movingdirection == obsvelocity.PointingAt {
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if obsvelocity.PointingAt == All || movingdirection == obsvelocity.PointingAt {
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slog.Debug("Damaging obstacle collision",
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"playerdirection", util.DirectionStr(playervelocity.Direction),
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"obsdirection", util.DirectionStr(obsvelocity.PointingAt),
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