added couple of scenes with ui's. fixed next scene handling
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98
gameui/widgets.go
Normal file
98
gameui/widgets.go
Normal file
@@ -0,0 +1,98 @@
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package gameui
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import (
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"image/color"
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"openquell/assets"
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"github.com/ebitenui/ebitenui/image"
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"github.com/ebitenui/ebitenui/widget"
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"golang.org/x/image/font"
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)
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func NewMenuButton(text string, fase font.Face, action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
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buttonImage, _ := LoadButtonImage()
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return widget.NewButton(
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widget.ButtonOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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Position: widget.RowLayoutPositionCenter,
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Stretch: true,
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MaxWidth: 200,
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MaxHeight: 100,
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}),
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),
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widget.ButtonOpts.Image(buttonImage),
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widget.ButtonOpts.Text(text, *assets.FontRenderer.FontNormal, &widget.ButtonTextColor{
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Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
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}),
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widget.ButtonOpts.TextPadding(widget.Insets{
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Left: 30,
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Right: 30,
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Top: 5,
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Bottom: 5,
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}),
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widget.ButtonOpts.ClickedHandler(action),
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)
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}
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type RowContainer struct {
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Root *widget.Container
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Row *widget.Container
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}
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func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
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container.Row.AddChild(child)
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}
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func (container *RowContainer) Container() *widget.Container {
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return container.Root
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}
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func NewRowContainer() *RowContainer {
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background := assets.Assets["background-lila"]
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uiContainer := widget.NewContainer(
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widget.ContainerOpts.BackgroundImage(
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image.NewNineSlice(background, [3]int{0, 1, 639}, [3]int{0, 1, 479})),
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widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
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)
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rowContainer := widget.NewContainer(
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widget.ContainerOpts.WidgetOpts(
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionCenter,
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}),
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),
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widget.ContainerOpts.Layout(widget.NewRowLayout(
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widget.RowLayoutOpts.Direction(widget.DirectionVertical),
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widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(20)),
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widget.RowLayoutOpts.Spacing(10),
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)),
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)
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uiContainer.AddChild(rowContainer)
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return &RowContainer{
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Root: uiContainer,
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Row: rowContainer,
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}
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}
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func LoadButtonImage() (*widget.ButtonImage, error) {
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idle := image.NewNineSliceColor(color.NRGBA{R: 0x55, G: 0x00, B: 0xe2, A: 255})
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hover := image.NewNineSliceColor(color.NRGBA{R: 130, G: 130, B: 150, A: 255})
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pressed := image.NewNineSliceColor(color.NRGBA{R: 100, G: 100, B: 120, A: 255})
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return &widget.ButtonImage{
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Idle: idle,
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Hover: hover,
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Pressed: pressed,
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}, nil
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}
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