added couple of scenes with ui's. fixed next scene handling
This commit is contained in:
parent
87a15ba74e
commit
4c9ab36fa1
89
game/about_scene.go
Normal file
89
game/about_scene.go
Normal file
@ -0,0 +1,89 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"log/slog"
|
||||
"openquell/assets"
|
||||
"openquell/gameui"
|
||||
|
||||
"github.com/ebitenui/ebitenui"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type AboutScene struct {
|
||||
Game *Game
|
||||
Next SceneName
|
||||
Whoami SceneName
|
||||
UseCache bool
|
||||
Ui *ebitenui.UI
|
||||
}
|
||||
|
||||
const ABOUT string = `
|
||||
This is a little Quell clone written by
|
||||
Thomas von Dein <tom@vondein.org>.
|
||||
|
||||
Download it on repo.daemon.de/openquell/.
|
||||
|
||||
Copyright (c) 2024 by Thomas von Dein.
|
||||
`
|
||||
|
||||
func NewAboutScene(game *Game) Scene {
|
||||
scene := &AboutScene{Whoami: About, Game: game, Next: About}
|
||||
|
||||
scene.SetupUI()
|
||||
|
||||
return scene
|
||||
}
|
||||
|
||||
func (scene *AboutScene) GetNext() SceneName {
|
||||
return scene.Next
|
||||
}
|
||||
|
||||
func (scene *AboutScene) SetNext(next SceneName) {
|
||||
slog.Debug("about setnext", "next", next)
|
||||
scene.Next = next
|
||||
}
|
||||
|
||||
func (scene *AboutScene) ResetNext() {
|
||||
scene.Next = scene.Whoami
|
||||
}
|
||||
|
||||
func (scene *AboutScene) Update() error {
|
||||
scene.Ui.Update()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (scene *AboutScene) Draw(screen *ebiten.Image) {
|
||||
scene.Ui.Draw(screen)
|
||||
}
|
||||
|
||||
func (scene *AboutScene) SetupUI() {
|
||||
blue := color.RGBA{0, 255, 128, 255}
|
||||
|
||||
rowContainer := gameui.NewRowContainer()
|
||||
|
||||
buttonBack := gameui.NewMenuButton("Back", *assets.FontRenderer.FontNormal,
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.SetNext(Select)
|
||||
})
|
||||
|
||||
label := widget.NewText(
|
||||
widget.TextOpts.Text("About this game", *assets.FontRenderer.FontBig, blue),
|
||||
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
|
||||
)
|
||||
|
||||
about := widget.NewText(
|
||||
widget.TextOpts.Text(ABOUT, *assets.FontRenderer.FontNormal, blue),
|
||||
widget.TextOpts.Position(widget.TextPositionStart, widget.TextPositionCenter),
|
||||
)
|
||||
|
||||
rowContainer.AddChild(label)
|
||||
rowContainer.AddChild(about)
|
||||
rowContainer.AddChild(buttonBack)
|
||||
|
||||
scene.Ui = &ebitenui.UI{
|
||||
Container: rowContainer.Container(),
|
||||
}
|
||||
}
|
||||
@ -35,6 +35,7 @@ func NewGame(width, height, cellsize, startlevel int, startscene SceneName) *Gam
|
||||
|
||||
game.Scenes[Welcome] = NewWelcomeScene(game)
|
||||
game.Scenes[Select] = NewSelectScene(game)
|
||||
game.Scenes[About] = NewAboutScene(game)
|
||||
game.Scenes[Play] = NewLevelScene(game, startlevel)
|
||||
game.CurrentScene = startscene
|
||||
|
||||
@ -62,6 +63,7 @@ func (game *Game) Update() error {
|
||||
|
||||
next := scene.GetNext()
|
||||
if next != game.CurrentScene {
|
||||
scene.ResetNext()
|
||||
game.CurrentScene = next
|
||||
}
|
||||
|
||||
|
||||
@ -42,6 +42,10 @@ func (scene *LevelScene) GetNext() SceneName {
|
||||
return scene.Next
|
||||
}
|
||||
|
||||
func (scene *LevelScene) ResetNext() {
|
||||
scene.Next = scene.Whoami
|
||||
}
|
||||
|
||||
func (scene *LevelScene) Update() error {
|
||||
if scene.CurrentLevel != scene.Game.Observer.CurrentLevel {
|
||||
slog.Debug("level", "current", scene.CurrentLevel, "next", scene.Game.Observer.CurrentLevel)
|
||||
|
||||
@ -20,6 +20,7 @@ const (
|
||||
type Scene interface {
|
||||
SetNext(SceneName)
|
||||
GetNext() SceneName
|
||||
ResetNext()
|
||||
Update() error
|
||||
Draw(screen *ebiten.Image)
|
||||
}
|
||||
|
||||
@ -2,10 +2,12 @@ package game
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"log/slog"
|
||||
"openquell/assets"
|
||||
"openquell/gameui"
|
||||
"os"
|
||||
|
||||
"github.com/ebitenui/ebitenui"
|
||||
"github.com/ebitenui/ebitenui/image"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
@ -31,7 +33,12 @@ func (scene *SelectScene) GetNext() SceneName {
|
||||
return scene.Next
|
||||
}
|
||||
|
||||
func (scene *SelectScene) ResetNext() {
|
||||
scene.Next = scene.Whoami
|
||||
}
|
||||
|
||||
func (scene *SelectScene) SetNext(next SceneName) {
|
||||
slog.Debug("select setnext", "next", next)
|
||||
scene.Next = next
|
||||
}
|
||||
|
||||
@ -45,68 +52,42 @@ func (scene *SelectScene) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
func (scene *SelectScene) SetupUI() {
|
||||
buttonImage, _ := loadButtonImage()
|
||||
blue := color.RGBA{0, 255, 128, 255}
|
||||
|
||||
btnContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||
)
|
||||
rowContainer := gameui.NewRowContainer()
|
||||
|
||||
button := widget.NewButton(
|
||||
widget.ButtonOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||
}),
|
||||
),
|
||||
|
||||
widget.ButtonOpts.Image(buttonImage),
|
||||
|
||||
widget.ButtonOpts.Text("Start new Game", *assets.FontRenderer.FontNormal, &widget.ButtonTextColor{
|
||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.TextPadding(widget.Insets{
|
||||
Left: 30,
|
||||
Right: 30,
|
||||
Top: 5,
|
||||
Bottom: 5,
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.ClickedHandler(func(args *widget.ButtonClickedEventArgs) {
|
||||
buttonStartnew := gameui.NewMenuButton("Start new game", *assets.FontRenderer.FontNormal,
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.SetNext(Play)
|
||||
}),
|
||||
})
|
||||
|
||||
buttonSelectLevel := gameui.NewMenuButton("Select Level", *assets.FontRenderer.FontNormal,
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.SetNext(Select)
|
||||
})
|
||||
|
||||
buttonAbout := gameui.NewMenuButton("About this game", *assets.FontRenderer.FontNormal,
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.SetNext(About)
|
||||
})
|
||||
|
||||
buttonQuit := gameui.NewMenuButton("Quit Game", *assets.FontRenderer.FontNormal,
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
os.Exit(1) // FIXME: present another scene "are you sure and/or thank you"
|
||||
})
|
||||
|
||||
label := widget.NewText(
|
||||
widget.TextOpts.Text("Menu", *assets.FontRenderer.FontBig, blue),
|
||||
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
|
||||
)
|
||||
|
||||
btnContainer.AddChild(button)
|
||||
|
||||
rootContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.BackgroundImage(
|
||||
image.NewNineSlice(assets.Assets["background-transparent"], [3]int{0, 1, 639}, [3]int{0, 1, 479})),
|
||||
//widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0x13, 0x1a, 0x22, 0xff})),
|
||||
//widget.ContainerOpts.BackgroundImage(image.NewNineSliceColor(color.NRGBA{0xff, 0x80, 0x00, 0x00})),
|
||||
widget.ContainerOpts.Layout(
|
||||
widget.NewStackedLayout(
|
||||
widget.StackedLayoutOpts.Padding(
|
||||
widget.NewInsetsSimple(25)))),
|
||||
)
|
||||
|
||||
rootContainer.AddChild(btnContainer)
|
||||
rowContainer.AddChild(label)
|
||||
rowContainer.AddChild(buttonStartnew)
|
||||
rowContainer.AddChild(buttonSelectLevel)
|
||||
rowContainer.AddChild(buttonAbout)
|
||||
rowContainer.AddChild(buttonQuit)
|
||||
|
||||
scene.Ui = &ebitenui.UI{
|
||||
Container: rootContainer,
|
||||
Container: rowContainer.Container(),
|
||||
}
|
||||
}
|
||||
|
||||
func loadButtonImage() (*widget.ButtonImage, error) {
|
||||
idle := image.NewNineSliceColor(color.NRGBA{R: 170, G: 170, B: 180, A: 255})
|
||||
|
||||
hover := image.NewNineSliceColor(color.NRGBA{R: 130, G: 130, B: 150, A: 255})
|
||||
|
||||
pressed := image.NewNineSliceColor(color.NRGBA{R: 100, G: 100, B: 120, A: 255})
|
||||
|
||||
return &widget.ButtonImage{
|
||||
Idle: idle,
|
||||
Hover: hover,
|
||||
Pressed: pressed,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@ -3,9 +3,9 @@ package game
|
||||
import (
|
||||
"image/color"
|
||||
"openquell/assets"
|
||||
"openquell/gameui"
|
||||
|
||||
"github.com/ebitenui/ebitenui"
|
||||
"github.com/ebitenui/ebitenui/image"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
@ -32,6 +32,10 @@ func (scene *WelcomeScene) GetNext() SceneName {
|
||||
return scene.Next
|
||||
}
|
||||
|
||||
func (scene *WelcomeScene) ResetNext() {
|
||||
scene.Next = scene.Whoami
|
||||
}
|
||||
|
||||
func (scene *WelcomeScene) Update() error {
|
||||
switch {
|
||||
case ebiten.IsKeyPressed(ebiten.KeyEnter):
|
||||
@ -47,78 +51,17 @@ func (scene *WelcomeScene) Draw(screen *ebiten.Image) {
|
||||
screen.Clear()
|
||||
|
||||
scene.Ui.Draw(screen)
|
||||
/*
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
|
||||
background := assets.Assets["background-lila"]
|
||||
screen.DrawImage(background, op)
|
||||
|
||||
blue := color.RGBA{0, 255, 128, 255}
|
||||
|
||||
assets.FontRenderer.Renderer.SetTarget(screen)
|
||||
assets.FontRenderer.Renderer.SetColor(blue)
|
||||
assets.FontRenderer.Renderer.SetAlign(etxt.YCenter, etxt.XCenter)
|
||||
assets.FontRenderer.Renderer.SetSizePx(45)
|
||||
assets.FontRenderer.Renderer.Draw("Welcome to Open Quell!", 320, 200)
|
||||
|
||||
assets.FontRenderer.Renderer.SetAlign(etxt.Top, etxt.Left)
|
||||
assets.FontRenderer.Renderer.SetSizePx(32)
|
||||
assets.FontRenderer.Renderer.Draw("[press enter to start]", 100, 300)
|
||||
*/
|
||||
}
|
||||
|
||||
func (scene *WelcomeScene) SetupUI() {
|
||||
buttonImage, _ := loadButtonImage()
|
||||
background := assets.Assets["background-lila"]
|
||||
blue := color.RGBA{0, 255, 128, 255}
|
||||
|
||||
uiContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.BackgroundImage(
|
||||
image.NewNineSlice(background, [3]int{0, 1, 639}, [3]int{0, 1, 479})),
|
||||
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||
)
|
||||
rowContainer := gameui.NewRowContainer()
|
||||
|
||||
rowContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||
}),
|
||||
),
|
||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(20)),
|
||||
widget.RowLayoutOpts.Spacing(20),
|
||||
)),
|
||||
)
|
||||
|
||||
button := widget.NewButton(
|
||||
widget.ButtonOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||
Position: widget.RowLayoutPositionCenter,
|
||||
Stretch: false,
|
||||
MaxWidth: 200,
|
||||
MaxHeight: 100,
|
||||
}),
|
||||
),
|
||||
|
||||
widget.ButtonOpts.Image(buttonImage),
|
||||
|
||||
widget.ButtonOpts.Text("Start", *assets.FontRenderer.FontNormal, &widget.ButtonTextColor{
|
||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.TextPadding(widget.Insets{
|
||||
Left: 30,
|
||||
Right: 30,
|
||||
Top: 5,
|
||||
Bottom: 5,
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.ClickedHandler(func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.SetNext(Play)
|
||||
}),
|
||||
)
|
||||
button := gameui.NewMenuButton("Start", *assets.FontRenderer.FontNormal,
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.SetNext(Select)
|
||||
})
|
||||
|
||||
label := widget.NewText(
|
||||
widget.TextOpts.Text("Welcome to OpenQuell", *assets.FontRenderer.FontBig, blue),
|
||||
@ -128,9 +71,7 @@ func (scene *WelcomeScene) SetupUI() {
|
||||
rowContainer.AddChild(label)
|
||||
rowContainer.AddChild(button)
|
||||
|
||||
uiContainer.AddChild(rowContainer)
|
||||
|
||||
scene.Ui = &ebitenui.UI{
|
||||
Container: uiContainer,
|
||||
Container: rowContainer.Container(),
|
||||
}
|
||||
}
|
||||
|
||||
98
gameui/widgets.go
Normal file
98
gameui/widgets.go
Normal file
@ -0,0 +1,98 @@
|
||||
package gameui
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"openquell/assets"
|
||||
|
||||
"github.com/ebitenui/ebitenui/image"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
"golang.org/x/image/font"
|
||||
)
|
||||
|
||||
func NewMenuButton(text string, fase font.Face, action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
|
||||
buttonImage, _ := LoadButtonImage()
|
||||
|
||||
return widget.NewButton(
|
||||
widget.ButtonOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||
Position: widget.RowLayoutPositionCenter,
|
||||
Stretch: true,
|
||||
MaxWidth: 200,
|
||||
MaxHeight: 100,
|
||||
}),
|
||||
),
|
||||
|
||||
widget.ButtonOpts.Image(buttonImage),
|
||||
|
||||
widget.ButtonOpts.Text(text, *assets.FontRenderer.FontNormal, &widget.ButtonTextColor{
|
||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.TextPadding(widget.Insets{
|
||||
Left: 30,
|
||||
Right: 30,
|
||||
Top: 5,
|
||||
Bottom: 5,
|
||||
}),
|
||||
|
||||
widget.ButtonOpts.ClickedHandler(action),
|
||||
)
|
||||
}
|
||||
|
||||
type RowContainer struct {
|
||||
Root *widget.Container
|
||||
Row *widget.Container
|
||||
}
|
||||
|
||||
func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
|
||||
container.Row.AddChild(child)
|
||||
}
|
||||
|
||||
func (container *RowContainer) Container() *widget.Container {
|
||||
return container.Root
|
||||
}
|
||||
|
||||
func NewRowContainer() *RowContainer {
|
||||
background := assets.Assets["background-lila"]
|
||||
|
||||
uiContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.BackgroundImage(
|
||||
image.NewNineSlice(background, [3]int{0, 1, 639}, [3]int{0, 1, 479})),
|
||||
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||
)
|
||||
|
||||
rowContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||
}),
|
||||
),
|
||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(20)),
|
||||
widget.RowLayoutOpts.Spacing(10),
|
||||
)),
|
||||
)
|
||||
|
||||
uiContainer.AddChild(rowContainer)
|
||||
|
||||
return &RowContainer{
|
||||
Root: uiContainer,
|
||||
Row: rowContainer,
|
||||
}
|
||||
}
|
||||
|
||||
func LoadButtonImage() (*widget.ButtonImage, error) {
|
||||
idle := image.NewNineSliceColor(color.NRGBA{R: 0x55, G: 0x00, B: 0xe2, A: 255})
|
||||
|
||||
hover := image.NewNineSliceColor(color.NRGBA{R: 130, G: 130, B: 150, A: 255})
|
||||
|
||||
pressed := image.NewNineSliceColor(color.NRGBA{R: 100, G: 100, B: 120, A: 255})
|
||||
|
||||
return &widget.ButtonImage{
|
||||
Idle: idle,
|
||||
Hover: hover,
|
||||
Pressed: pressed,
|
||||
}, nil
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user