added Timer, Particle Render Delay (via Particle.Show) +new sprites
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@@ -1,5 +1,7 @@
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package config
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import "time"
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const (
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Stop = iota
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East
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@@ -9,3 +11,4 @@ const (
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)
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const PLAYERSPEED int = 4
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const PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
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