fixed hiddendoor tiles, now uses destruct shader no spriteset
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@@ -7,7 +7,10 @@ import (
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// virtual location, aka tile address
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type Renderable struct {
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Image *ebiten.Image
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Image *ebiten.Image
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DamageImage *ebiten.Image
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Damaged int
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Shader *ebiten.Shader
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}
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type Particle struct {
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