fixed hiddendoor tiles, now uses destruct shader no spriteset

This commit is contained in:
2024-03-24 19:36:00 +01:00
parent f8c09fda76
commit 5b7c88a1a9
116 changed files with 843 additions and 561 deletions

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@@ -7,7 +7,10 @@ import (
// virtual location, aka tile address
type Renderable struct {
Image *ebiten.Image
Image *ebiten.Image
DamageImage *ebiten.Image
Damaged int
Shader *ebiten.Shader
}
type Particle struct {