fixed slow grid drawing, which also fixed transient tile quirk
This commit is contained in:
@@ -11,6 +11,6 @@ const (
|
||||
All
|
||||
)
|
||||
|
||||
const PLAYERSPEED int = 4
|
||||
const PLAYERSPEED int = 5
|
||||
const PARTICLE_LOOPWAIT time.Duration = 250 * time.Millisecond
|
||||
const LEVEL_END_WAIT time.Duration = 500 * time.Millisecond
|
||||
|
||||
Reference in New Issue
Block a user