added player loop detection, loose level if last player loops
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@@ -44,7 +44,7 @@ func NewLevel(game *Game, cellsize int, plan *assets.RawLevel) *Level {
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systemlist = append(systemlist, systems.NewObstacleSystem(game.World, gridcontainer))
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systemlist = append(systemlist,
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systems.NewPlayerSystem(game.World, gridcontainer))
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systems.NewPlayerSystem(game.World, gridcontainer, game.ScreenWidth, game.ScreenHeight))
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systemlist = append(systemlist, systems.NewParticleSystem(game.World, game.Cellsize))
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