refactoring to systems complete. also added observers for collision checks
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@@ -5,7 +5,7 @@ Background: background-orange
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# ############
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# #
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############ #
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# S #
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# o S #
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# ######## ###
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#
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############ #
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@@ -76,7 +76,7 @@ func NewTileParticle(class []string) *Tile {
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Class: "particle",
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Solid: false,
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Renderable: false,
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Particle: -1,
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Particle: 0,
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Particles: sprites,
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}
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}
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