refactoring to systems complete. also added observers for collision checks
This commit is contained in:
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15
TODO.md
15
TODO.md
@ -1,16 +1,9 @@
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## Levels:
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## Levels:
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- get rid of floor image
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- use background image over whole screen size
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- put level on top of it
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- paint level in levels/**.lvl on whole screen into the middle
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- use first line as background image name
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- use first line as background image name
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- ignore comments in lvl files
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- ignore comments in lvl files
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- add whitespace-mode flag in lvl files
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- check when sphere bounces from one end to the other endlessly w/o
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- check when sphere bounces from one end to the other endlessly w/o any solids in between. this is a game lock and equals game over
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any solids in between. this is a game lock and equals game over
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SYSTEM Stuff:
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- Grid Observer:
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https://github.com/mlange-42/arche/issues/374
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- initialize systems in NewLevel()
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- replace level.Update() with systems update
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- mv Draw() from level to systems
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@ -5,7 +5,7 @@ Background: background-orange
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# ############
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# ############
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# #
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# #
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############ #
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############ #
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# S #
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# o S #
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# ######## ###
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# ######## ###
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#
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#
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############ #
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############ #
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@ -76,7 +76,7 @@ func NewTileParticle(class []string) *Tile {
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Class: "particle",
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Class: "particle",
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Solid: false,
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Solid: false,
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Renderable: false,
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Renderable: false,
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Particle: -1,
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Particle: 0,
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Particles: sprites,
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Particles: sprites,
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}
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}
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}
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}
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@ -3,6 +3,7 @@ package game
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import (
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import (
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"fmt"
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"fmt"
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"image"
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"image"
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"openquell/observers"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/mlange-42/arche/ecs"
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"github.com/mlange-42/arche/ecs"
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@ -28,6 +29,9 @@ func NewGame(width, height, startlevel int, startscene int) *Game {
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Scenes: map[int]Scene{},
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Scenes: map[int]Scene{},
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}
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}
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observers.NewPlayerObserver(&world)
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observers.NewParticleObserver(&world)
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game.Scenes[Play] = NewLevelScene(game, startlevel)
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game.Scenes[Play] = NewLevelScene(game, startlevel)
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fmt.Println(game.World.Stats().String())
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fmt.Println(game.World.Stats().String())
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16
grid/grid.go
16
grid/grid.go
@ -6,6 +6,7 @@ import (
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"log"
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"log"
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"openquell/assets"
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"openquell/assets"
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"openquell/components"
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"openquell/components"
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"openquell/observers"
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"github.com/mlange-42/arche/ecs"
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"github.com/mlange-42/arche/ecs"
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"github.com/mlange-42/arche/generic"
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"github.com/mlange-42/arche/generic"
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@ -45,14 +46,11 @@ func NewGrid(world *ecs.World,
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components.Renderable,
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components.Renderable,
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components.Collectible](world)
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components.Collectible](world)
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ptmapper := generic.NewMap2[
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components.Position,
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components.Particle,
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](world)
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var pos *components.Position
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var pos *components.Position
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var render *components.Renderable
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var render *components.Renderable
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playerobserver := observers.GetPlayerObserver(world)
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for point, tile := range mapslice {
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for point, tile := range mapslice {
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switch tile.Renderable {
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switch tile.Renderable {
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case true:
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case true:
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@ -63,6 +61,8 @@ func NewGrid(world *ecs.World,
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case tile.Player:
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case tile.Player:
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entity := playermapper.New()
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entity := playermapper.New()
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pos, _, render, _ = playermapper.Get(entity)
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pos, _, render, _ = playermapper.Get(entity)
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playerobserver.AddEntity(entity)
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fmt.Printf("player start pos: %d,%d\n", point.X*tilesize, point.Y*tilesize)
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fmt.Printf("player start pos: %d,%d\n", point.X*tilesize, point.Y*tilesize)
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case tile.Collectible:
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case tile.Collectible:
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entity := colmapper.New()
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entity := colmapper.New()
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@ -85,12 +85,6 @@ func NewGrid(world *ecs.World,
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pos.Update(point.X*tilesize, point.Y*tilesize, tilesize)
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pos.Update(point.X*tilesize, point.Y*tilesize, tilesize)
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}
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}
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// not part of the grid, but add them as well
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entity := ptmapper.New()
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_, particle := ptmapper.Get(entity)
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particle.Index = assets.Tiles['*'].Particle
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particle.Particles = assets.Tiles['*'].Particles
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return &Grid{
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return &Grid{
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Size: len(mapslice),
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Size: len(mapslice),
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Tilesize: tilesize,
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Tilesize: tilesize,
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53
observers/particle_observer.go
Normal file
53
observers/particle_observer.go
Normal file
@ -0,0 +1,53 @@
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package observers
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import (
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"github.com/mlange-42/arche/ecs"
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"github.com/mlange-42/arche/ecs/event"
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"github.com/mlange-42/arche/generic"
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"github.com/mlange-42/arche/listener"
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)
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// will be added as an ecs.Resource to the world so we can use it in
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// CollisionSystem to dynamically make it appear or disappear
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type ParticleObserver struct {
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// we only have one particle so far, if we use multiple ones, turn
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// this in to a map, see player_observer.go for an example
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Entity ecs.Entity
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}
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// Create a new resource of type PlayerObserver which will hold all
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// player entities. We also add a Listener which looks for
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// EntityRemoved events and if a player gets removed, we also remove
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// it from the Entity map in our observer.
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func NewParticleObserver(world *ecs.World) {
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observer := &ParticleObserver{}
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resmanger := generic.NewResource[ParticleObserver](world)
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resmanger.Add(observer)
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listen := listener.NewCallback(
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func(world *ecs.World, event ecs.EntityEvent) {
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observerID := ecs.ResourceID[ParticleObserver](world)
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observer := world.Resources().Get(observerID).(*ParticleObserver)
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observer.RemoveEntity(event.Entity)
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},
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event.EntityRemoved,
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)
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world.SetListener(&listen)
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}
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func GetParticleObserver(world *ecs.World) *ParticleObserver {
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observerID := ecs.ResourceID[ParticleObserver](world)
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observer := world.Resources().Get(observerID).(*ParticleObserver)
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return observer
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}
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func (observer *ParticleObserver) AddEntity(entity ecs.Entity) {
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observer.Entity = entity
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}
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func (observer *ParticleObserver) RemoveEntity(entity ecs.Entity) {
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observer.Entity = ecs.Entity{}
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}
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52
observers/player_observer.go
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52
observers/player_observer.go
Normal file
@ -0,0 +1,52 @@
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package observers
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import (
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"github.com/mlange-42/arche/ecs"
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"github.com/mlange-42/arche/ecs/event"
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"github.com/mlange-42/arche/generic"
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"github.com/mlange-42/arche/listener"
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)
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// will be added as an ecs.Resource to the world so we can use it in
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// CollisionSystem to check for player collisions.
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type PlayerObserver struct {
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Entities map[ecs.Entity]int
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}
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// Create a new resource of type PlayerObserver which will hold all
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// player entities. We also add a Listener which looks for
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// EntityRemoved events and if a player gets removed, we also remove
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// it from the Entity map in our observer.
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func NewPlayerObserver(world *ecs.World) {
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observer := &PlayerObserver{}
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observer.Entities = make(map[ecs.Entity]int)
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resmanger := generic.NewResource[PlayerObserver](world)
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resmanger.Add(observer)
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listen := listener.NewCallback(
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func(world *ecs.World, event ecs.EntityEvent) {
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observerID := ecs.ResourceID[PlayerObserver](world)
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observer := world.Resources().Get(observerID).(*PlayerObserver)
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observer.RemoveEntity(event.Entity)
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},
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event.EntityRemoved,
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)
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world.SetListener(&listen)
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}
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func GetPlayerObserver(world *ecs.World) *PlayerObserver {
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observerID := ecs.ResourceID[PlayerObserver](world)
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observer := world.Resources().Get(observerID).(*PlayerObserver)
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return observer
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}
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func (observer *PlayerObserver) AddEntity(entity ecs.Entity) {
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observer.Entities[entity] = 1
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}
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func (observer *PlayerObserver) RemoveEntity(entity ecs.Entity) {
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delete(observer.Entities, entity)
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}
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@ -2,8 +2,10 @@ package systems
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import (
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import (
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"fmt"
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"fmt"
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"image"
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"openquell/assets"
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"openquell/components"
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. "openquell/components"
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. "openquell/components"
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"openquell/observers"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/mlange-42/arche/ecs"
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"github.com/mlange-42/arche/ecs"
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@ -11,9 +13,8 @@ import (
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)
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)
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type CollectibleSystem struct {
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type CollectibleSystem struct {
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World *ecs.World
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World *ecs.World
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Selector *generic.Filter3[Position, Collectible, Renderable]
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Selector *generic.Filter3[Position, Collectible, Renderable]
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EntitiesToRemove []ecs.Entity
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}
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}
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func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
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func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
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@ -25,38 +26,39 @@ func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
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return system
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return system
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}
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}
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func (system *CollectibleSystem) CheckPlayerCollision(
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func (system *CollectibleSystem) Update() {
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playerposition *Position,
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playerobserver := observers.GetPlayerObserver(system.World)
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playervelocity *Velocity) (bool, image.Point) {
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particle_pos := image.Point{}
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posID := ecs.ComponentID[components.Position](system.World)
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var bumped bool
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veloID := ecs.ComponentID[components.Velocity](system.World)
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particlepositions := []*components.Position{}
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EntitiesToRemove := []ecs.Entity{}
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query := system.Selector.Query(system.World)
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query := system.Selector.Query(system.World)
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for query.Next() {
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for query.Next() {
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colposition, collectible, _ := query.Get()
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colposition, collectible, _ := query.Get()
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ok, _ := playerposition.Intersects(colposition, playervelocity)
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for player := range playerobserver.Entities {
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if ok {
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playerposition := (*Position)(system.World.Get(player, posID))
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fmt.Printf("bumped into collectible %v\n", collectible)
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playervelocity := (*Velocity)(system.World.Get(player, veloID))
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system.EntitiesToRemove = append(system.EntitiesToRemove, query.Entity())
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particle_pos.X = colposition.X
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ok, _ := playerposition.Intersects(colposition, playervelocity)
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particle_pos.Y = colposition.Y
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if ok {
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bumped = true
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fmt.Printf("bumped into collectible %v\n", collectible)
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particlepositions = append(particlepositions, colposition)
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EntitiesToRemove = append(EntitiesToRemove, query.Entity())
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}
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}
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}
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}
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}
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return bumped, particle_pos
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for _, pos := range particlepositions {
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}
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system.AddParticle(pos)
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func (system *CollectibleSystem) Update() {
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// remove collectible if collected
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for _, entity := range system.EntitiesToRemove {
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system.World.RemoveEntity(entity)
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}
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}
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system.EntitiesToRemove = []ecs.Entity{}
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for _, entity := range EntitiesToRemove {
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system.World.RemoveEntity(entity)
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}
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}
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}
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func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
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func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
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@ -73,3 +75,25 @@ func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
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screen.DrawImage(sprite.Image, op)
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screen.DrawImage(sprite.Image, op)
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}
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}
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}
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}
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func (system *CollectibleSystem) AddParticle(position *components.Position) {
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particleobserver := observers.GetParticleObserver(system.World)
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ptmapper := generic.NewMap2[
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components.Position,
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components.Particle,
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](system.World)
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entity := ptmapper.New()
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pos, particle := ptmapper.Get(entity)
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particleobserver.AddEntity(entity)
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particle.Index = assets.Tiles['*'].Particle
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particle.Particles = assets.Tiles['*'].Particles
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pos.Update(
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position.X-(16), // FIXME: use global tilesize!
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position.Y-(16),
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64,
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)
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}
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@ -1,7 +1,6 @@
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package systems
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package systems
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import (
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import (
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"image"
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. "openquell/components"
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. "openquell/components"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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@ -25,34 +24,29 @@ func NewParticleSystem(world *ecs.World, cellsize int) *ParticleSystem {
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return system
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return system
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}
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}
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func (system *ParticleSystem) Update(detonate bool, position *image.Point) {
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func (system *ParticleSystem) Update() {
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// display debris after collecting
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// display debris after collecting
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EntitiesToRemove := []ecs.Entity{}
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query := system.Selector.Query(system.World)
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query := system.Selector.Query(system.World)
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for query.Next() {
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for query.Next() {
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// we loop, but it's only one anyway
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// we loop, but it's only one anyway
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ptposition, particle := query.Get()
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_, particle := query.Get()
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if detonate {
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switch {
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// particle appears
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// particle shows from earlier tick, animate
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ptposition.Update(
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case particle.Index > -1 && particle.Index < len(particle.Particles)-1:
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position.X-(system.Cellsize/2),
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particle.Index++
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position.Y-(system.Cellsize/2),
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default:
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64,
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// last sprite reached, remove it
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)
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EntitiesToRemove = append(EntitiesToRemove, query.Entity())
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particle.Index = 0 // start displaying the particle
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} else {
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switch {
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// particle shows from earlier tick, animate
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case particle.Index > -1 && particle.Index < len(particle.Particles)-1:
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particle.Index++
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default:
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// last sprite reached, remove it
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particle.Index = -1
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}
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}
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}
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}
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}
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for _, entity := range EntitiesToRemove {
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system.World.RemoveEntity(entity)
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}
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}
|
}
|
||||||
|
|
||||||
func (system *ParticleSystem) Draw(screen *ebiten.Image) {
|
func (system *ParticleSystem) Draw(screen *ebiten.Image) {
|
||||||
@ -63,11 +57,8 @@ func (system *ParticleSystem) Draw(screen *ebiten.Image) {
|
|||||||
for query.Next() {
|
for query.Next() {
|
||||||
pos, particle := query.Get()
|
pos, particle := query.Get()
|
||||||
|
|
||||||
if particle.Index > -1 {
|
op.GeoM.Reset()
|
||||||
op.GeoM.Reset()
|
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
|
||||||
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
|
screen.DrawImage(particle.Particles[particle.Index], op)
|
||||||
screen.DrawImage(particle.Particles[particle.Index], op)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,7 +2,6 @@ package systems
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"image"
|
|
||||||
. "openquell/components"
|
. "openquell/components"
|
||||||
. "openquell/config"
|
. "openquell/config"
|
||||||
|
|
||||||
@ -34,9 +33,6 @@ func NewPlayerSystem(world *ecs.World, grid *GridSystem) *PlayerSystem {
|
|||||||
func (system PlayerSystem) Update() error {
|
func (system PlayerSystem) Update() error {
|
||||||
query := system.Selector.Query(system.World)
|
query := system.Selector.Query(system.World)
|
||||||
|
|
||||||
var bumped bool
|
|
||||||
var particle_pos image.Point
|
|
||||||
|
|
||||||
for query.Next() {
|
for query.Next() {
|
||||||
playerposition, velocity, _, _ := query.Get()
|
playerposition, velocity, _, _ := query.Get()
|
||||||
|
|
||||||
@ -74,14 +70,12 @@ func (system PlayerSystem) Update() error {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bumped, particle_pos = system.Collectible.CheckPlayerCollision(playerposition, velocity)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
playerposition.Move(velocity)
|
playerposition.Move(velocity)
|
||||||
}
|
}
|
||||||
|
|
||||||
system.Particle.Update(bumped, &particle_pos)
|
system.Particle.Update()
|
||||||
system.Collectible.Update()
|
system.Collectible.Update()
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user