refactoring to systems complete. also added observers for collision checks
This commit is contained in:
parent
ac643f49d3
commit
72f0aa7691
15
TODO.md
15
TODO.md
@ -1,16 +1,9 @@
|
||||
## Levels:
|
||||
|
||||
- get rid of floor image
|
||||
- use background image over whole screen size
|
||||
- put level on top of it
|
||||
- paint level in levels/**.lvl on whole screen into the middle
|
||||
- use first line as background image name
|
||||
- ignore comments in lvl files
|
||||
- add whitespace-mode flag in lvl files
|
||||
- check when sphere bounces from one end to the other endlessly w/o any solids in between. this is a game lock and equals game over
|
||||
- check when sphere bounces from one end to the other endlessly w/o
|
||||
any solids in between. this is a game lock and equals game over
|
||||
|
||||
SYSTEM Stuff:
|
||||
|
||||
- initialize systems in NewLevel()
|
||||
- replace level.Update() with systems update
|
||||
- mv Draw() from level to systems
|
||||
- Grid Observer:
|
||||
https://github.com/mlange-42/arche/issues/374
|
||||
|
||||
@ -5,7 +5,7 @@ Background: background-orange
|
||||
# ############
|
||||
# #
|
||||
############ #
|
||||
# S #
|
||||
# o S #
|
||||
# ######## ###
|
||||
#
|
||||
############ #
|
||||
|
||||
@ -76,7 +76,7 @@ func NewTileParticle(class []string) *Tile {
|
||||
Class: "particle",
|
||||
Solid: false,
|
||||
Renderable: false,
|
||||
Particle: -1,
|
||||
Particle: 0,
|
||||
Particles: sprites,
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,6 +3,7 @@ package game
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"openquell/observers"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/mlange-42/arche/ecs"
|
||||
@ -28,6 +29,9 @@ func NewGame(width, height, startlevel int, startscene int) *Game {
|
||||
Scenes: map[int]Scene{},
|
||||
}
|
||||
|
||||
observers.NewPlayerObserver(&world)
|
||||
observers.NewParticleObserver(&world)
|
||||
|
||||
game.Scenes[Play] = NewLevelScene(game, startlevel)
|
||||
|
||||
fmt.Println(game.World.Stats().String())
|
||||
|
||||
16
grid/grid.go
16
grid/grid.go
@ -6,6 +6,7 @@ import (
|
||||
"log"
|
||||
"openquell/assets"
|
||||
"openquell/components"
|
||||
"openquell/observers"
|
||||
|
||||
"github.com/mlange-42/arche/ecs"
|
||||
"github.com/mlange-42/arche/generic"
|
||||
@ -45,14 +46,11 @@ func NewGrid(world *ecs.World,
|
||||
components.Renderable,
|
||||
components.Collectible](world)
|
||||
|
||||
ptmapper := generic.NewMap2[
|
||||
components.Position,
|
||||
components.Particle,
|
||||
](world)
|
||||
|
||||
var pos *components.Position
|
||||
var render *components.Renderable
|
||||
|
||||
playerobserver := observers.GetPlayerObserver(world)
|
||||
|
||||
for point, tile := range mapslice {
|
||||
switch tile.Renderable {
|
||||
case true:
|
||||
@ -63,6 +61,8 @@ func NewGrid(world *ecs.World,
|
||||
case tile.Player:
|
||||
entity := playermapper.New()
|
||||
pos, _, render, _ = playermapper.Get(entity)
|
||||
playerobserver.AddEntity(entity)
|
||||
|
||||
fmt.Printf("player start pos: %d,%d\n", point.X*tilesize, point.Y*tilesize)
|
||||
case tile.Collectible:
|
||||
entity := colmapper.New()
|
||||
@ -85,12 +85,6 @@ func NewGrid(world *ecs.World,
|
||||
pos.Update(point.X*tilesize, point.Y*tilesize, tilesize)
|
||||
}
|
||||
|
||||
// not part of the grid, but add them as well
|
||||
entity := ptmapper.New()
|
||||
_, particle := ptmapper.Get(entity)
|
||||
particle.Index = assets.Tiles['*'].Particle
|
||||
particle.Particles = assets.Tiles['*'].Particles
|
||||
|
||||
return &Grid{
|
||||
Size: len(mapslice),
|
||||
Tilesize: tilesize,
|
||||
|
||||
53
observers/particle_observer.go
Normal file
53
observers/particle_observer.go
Normal file
@ -0,0 +1,53 @@
|
||||
package observers
|
||||
|
||||
import (
|
||||
"github.com/mlange-42/arche/ecs"
|
||||
"github.com/mlange-42/arche/ecs/event"
|
||||
"github.com/mlange-42/arche/generic"
|
||||
"github.com/mlange-42/arche/listener"
|
||||
)
|
||||
|
||||
// will be added as an ecs.Resource to the world so we can use it in
|
||||
// CollisionSystem to dynamically make it appear or disappear
|
||||
type ParticleObserver struct {
|
||||
// we only have one particle so far, if we use multiple ones, turn
|
||||
// this in to a map, see player_observer.go for an example
|
||||
Entity ecs.Entity
|
||||
}
|
||||
|
||||
// Create a new resource of type PlayerObserver which will hold all
|
||||
// player entities. We also add a Listener which looks for
|
||||
// EntityRemoved events and if a player gets removed, we also remove
|
||||
// it from the Entity map in our observer.
|
||||
func NewParticleObserver(world *ecs.World) {
|
||||
observer := &ParticleObserver{}
|
||||
|
||||
resmanger := generic.NewResource[ParticleObserver](world)
|
||||
resmanger.Add(observer)
|
||||
|
||||
listen := listener.NewCallback(
|
||||
func(world *ecs.World, event ecs.EntityEvent) {
|
||||
observerID := ecs.ResourceID[ParticleObserver](world)
|
||||
observer := world.Resources().Get(observerID).(*ParticleObserver)
|
||||
observer.RemoveEntity(event.Entity)
|
||||
},
|
||||
|
||||
event.EntityRemoved,
|
||||
)
|
||||
|
||||
world.SetListener(&listen)
|
||||
}
|
||||
|
||||
func GetParticleObserver(world *ecs.World) *ParticleObserver {
|
||||
observerID := ecs.ResourceID[ParticleObserver](world)
|
||||
observer := world.Resources().Get(observerID).(*ParticleObserver)
|
||||
return observer
|
||||
}
|
||||
|
||||
func (observer *ParticleObserver) AddEntity(entity ecs.Entity) {
|
||||
observer.Entity = entity
|
||||
}
|
||||
|
||||
func (observer *ParticleObserver) RemoveEntity(entity ecs.Entity) {
|
||||
observer.Entity = ecs.Entity{}
|
||||
}
|
||||
52
observers/player_observer.go
Normal file
52
observers/player_observer.go
Normal file
@ -0,0 +1,52 @@
|
||||
package observers
|
||||
|
||||
import (
|
||||
"github.com/mlange-42/arche/ecs"
|
||||
"github.com/mlange-42/arche/ecs/event"
|
||||
"github.com/mlange-42/arche/generic"
|
||||
"github.com/mlange-42/arche/listener"
|
||||
)
|
||||
|
||||
// will be added as an ecs.Resource to the world so we can use it in
|
||||
// CollisionSystem to check for player collisions.
|
||||
type PlayerObserver struct {
|
||||
Entities map[ecs.Entity]int
|
||||
}
|
||||
|
||||
// Create a new resource of type PlayerObserver which will hold all
|
||||
// player entities. We also add a Listener which looks for
|
||||
// EntityRemoved events and if a player gets removed, we also remove
|
||||
// it from the Entity map in our observer.
|
||||
func NewPlayerObserver(world *ecs.World) {
|
||||
observer := &PlayerObserver{}
|
||||
observer.Entities = make(map[ecs.Entity]int)
|
||||
|
||||
resmanger := generic.NewResource[PlayerObserver](world)
|
||||
resmanger.Add(observer)
|
||||
|
||||
listen := listener.NewCallback(
|
||||
func(world *ecs.World, event ecs.EntityEvent) {
|
||||
observerID := ecs.ResourceID[PlayerObserver](world)
|
||||
observer := world.Resources().Get(observerID).(*PlayerObserver)
|
||||
observer.RemoveEntity(event.Entity)
|
||||
},
|
||||
|
||||
event.EntityRemoved,
|
||||
)
|
||||
|
||||
world.SetListener(&listen)
|
||||
}
|
||||
|
||||
func GetPlayerObserver(world *ecs.World) *PlayerObserver {
|
||||
observerID := ecs.ResourceID[PlayerObserver](world)
|
||||
observer := world.Resources().Get(observerID).(*PlayerObserver)
|
||||
return observer
|
||||
}
|
||||
|
||||
func (observer *PlayerObserver) AddEntity(entity ecs.Entity) {
|
||||
observer.Entities[entity] = 1
|
||||
}
|
||||
|
||||
func (observer *PlayerObserver) RemoveEntity(entity ecs.Entity) {
|
||||
delete(observer.Entities, entity)
|
||||
}
|
||||
@ -2,8 +2,10 @@ package systems
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"openquell/assets"
|
||||
"openquell/components"
|
||||
. "openquell/components"
|
||||
"openquell/observers"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/mlange-42/arche/ecs"
|
||||
@ -11,9 +13,8 @@ import (
|
||||
)
|
||||
|
||||
type CollectibleSystem struct {
|
||||
World *ecs.World
|
||||
Selector *generic.Filter3[Position, Collectible, Renderable]
|
||||
EntitiesToRemove []ecs.Entity
|
||||
World *ecs.World
|
||||
Selector *generic.Filter3[Position, Collectible, Renderable]
|
||||
}
|
||||
|
||||
func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
|
||||
@ -25,38 +26,39 @@ func NewCollectibleSystem(world *ecs.World) *CollectibleSystem {
|
||||
return system
|
||||
}
|
||||
|
||||
func (system *CollectibleSystem) CheckPlayerCollision(
|
||||
playerposition *Position,
|
||||
playervelocity *Velocity) (bool, image.Point) {
|
||||
func (system *CollectibleSystem) Update() {
|
||||
playerobserver := observers.GetPlayerObserver(system.World)
|
||||
|
||||
particle_pos := image.Point{}
|
||||
var bumped bool
|
||||
posID := ecs.ComponentID[components.Position](system.World)
|
||||
veloID := ecs.ComponentID[components.Velocity](system.World)
|
||||
particlepositions := []*components.Position{}
|
||||
EntitiesToRemove := []ecs.Entity{}
|
||||
|
||||
query := system.Selector.Query(system.World)
|
||||
|
||||
for query.Next() {
|
||||
colposition, collectible, _ := query.Get()
|
||||
|
||||
ok, _ := playerposition.Intersects(colposition, playervelocity)
|
||||
if ok {
|
||||
fmt.Printf("bumped into collectible %v\n", collectible)
|
||||
system.EntitiesToRemove = append(system.EntitiesToRemove, query.Entity())
|
||||
particle_pos.X = colposition.X
|
||||
particle_pos.Y = colposition.Y
|
||||
bumped = true
|
||||
for player := range playerobserver.Entities {
|
||||
playerposition := (*Position)(system.World.Get(player, posID))
|
||||
playervelocity := (*Velocity)(system.World.Get(player, veloID))
|
||||
|
||||
ok, _ := playerposition.Intersects(colposition, playervelocity)
|
||||
if ok {
|
||||
fmt.Printf("bumped into collectible %v\n", collectible)
|
||||
particlepositions = append(particlepositions, colposition)
|
||||
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bumped, particle_pos
|
||||
}
|
||||
|
||||
func (system *CollectibleSystem) Update() {
|
||||
// remove collectible if collected
|
||||
for _, entity := range system.EntitiesToRemove {
|
||||
system.World.RemoveEntity(entity)
|
||||
for _, pos := range particlepositions {
|
||||
system.AddParticle(pos)
|
||||
}
|
||||
|
||||
system.EntitiesToRemove = []ecs.Entity{}
|
||||
for _, entity := range EntitiesToRemove {
|
||||
system.World.RemoveEntity(entity)
|
||||
}
|
||||
}
|
||||
|
||||
func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
|
||||
@ -73,3 +75,25 @@ func (system *CollectibleSystem) Draw(screen *ebiten.Image) {
|
||||
screen.DrawImage(sprite.Image, op)
|
||||
}
|
||||
}
|
||||
|
||||
func (system *CollectibleSystem) AddParticle(position *components.Position) {
|
||||
particleobserver := observers.GetParticleObserver(system.World)
|
||||
|
||||
ptmapper := generic.NewMap2[
|
||||
components.Position,
|
||||
components.Particle,
|
||||
](system.World)
|
||||
|
||||
entity := ptmapper.New()
|
||||
pos, particle := ptmapper.Get(entity)
|
||||
particleobserver.AddEntity(entity)
|
||||
|
||||
particle.Index = assets.Tiles['*'].Particle
|
||||
particle.Particles = assets.Tiles['*'].Particles
|
||||
|
||||
pos.Update(
|
||||
position.X-(16), // FIXME: use global tilesize!
|
||||
position.Y-(16),
|
||||
64,
|
||||
)
|
||||
}
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
package systems
|
||||
|
||||
import (
|
||||
"image"
|
||||
. "openquell/components"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
@ -25,34 +24,29 @@ func NewParticleSystem(world *ecs.World, cellsize int) *ParticleSystem {
|
||||
return system
|
||||
}
|
||||
|
||||
func (system *ParticleSystem) Update(detonate bool, position *image.Point) {
|
||||
func (system *ParticleSystem) Update() {
|
||||
// display debris after collecting
|
||||
EntitiesToRemove := []ecs.Entity{}
|
||||
|
||||
query := system.Selector.Query(system.World)
|
||||
|
||||
for query.Next() {
|
||||
// we loop, but it's only one anyway
|
||||
ptposition, particle := query.Get()
|
||||
_, particle := query.Get()
|
||||
|
||||
if detonate {
|
||||
// particle appears
|
||||
ptposition.Update(
|
||||
position.X-(system.Cellsize/2),
|
||||
position.Y-(system.Cellsize/2),
|
||||
64,
|
||||
)
|
||||
|
||||
particle.Index = 0 // start displaying the particle
|
||||
} else {
|
||||
switch {
|
||||
// particle shows from earlier tick, animate
|
||||
case particle.Index > -1 && particle.Index < len(particle.Particles)-1:
|
||||
particle.Index++
|
||||
default:
|
||||
// last sprite reached, remove it
|
||||
particle.Index = -1
|
||||
}
|
||||
switch {
|
||||
// particle shows from earlier tick, animate
|
||||
case particle.Index > -1 && particle.Index < len(particle.Particles)-1:
|
||||
particle.Index++
|
||||
default:
|
||||
// last sprite reached, remove it
|
||||
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
|
||||
}
|
||||
}
|
||||
|
||||
for _, entity := range EntitiesToRemove {
|
||||
system.World.RemoveEntity(entity)
|
||||
}
|
||||
}
|
||||
|
||||
func (system *ParticleSystem) Draw(screen *ebiten.Image) {
|
||||
@ -63,11 +57,8 @@ func (system *ParticleSystem) Draw(screen *ebiten.Image) {
|
||||
for query.Next() {
|
||||
pos, particle := query.Get()
|
||||
|
||||
if particle.Index > -1 {
|
||||
op.GeoM.Reset()
|
||||
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
|
||||
screen.DrawImage(particle.Particles[particle.Index], op)
|
||||
}
|
||||
op.GeoM.Reset()
|
||||
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
|
||||
screen.DrawImage(particle.Particles[particle.Index], op)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -2,7 +2,6 @@ package systems
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
. "openquell/components"
|
||||
. "openquell/config"
|
||||
|
||||
@ -34,9 +33,6 @@ func NewPlayerSystem(world *ecs.World, grid *GridSystem) *PlayerSystem {
|
||||
func (system PlayerSystem) Update() error {
|
||||
query := system.Selector.Query(system.World)
|
||||
|
||||
var bumped bool
|
||||
var particle_pos image.Point
|
||||
|
||||
for query.Next() {
|
||||
playerposition, velocity, _, _ := query.Get()
|
||||
|
||||
@ -74,14 +70,12 @@ func (system PlayerSystem) Update() error {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bumped, particle_pos = system.Collectible.CheckPlayerCollision(playerposition, velocity)
|
||||
}
|
||||
|
||||
playerposition.Move(velocity)
|
||||
}
|
||||
|
||||
system.Particle.Update(bumped, &particle_pos)
|
||||
system.Particle.Update()
|
||||
system.Collectible.Update()
|
||||
|
||||
return nil
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user