more new tiles

This commit is contained in:
Thomas von Dein 2024-04-15 13:36:40 +02:00
parent d22042cc72
commit 8c14f36463
8 changed files with 46 additions and 1 deletions

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@ -0,0 +1,45 @@
JASC-PAL
0100
42
0 0 0
0 0 0
14 14 14
29 29 29
51 51 51
80 80 80
99 99 99
122 122 122
167 167 167
192 192 192
228 228 228
251 245 239
242 211 171
255 227 160
255 216 117
255 202 60
255 168 36
255 141 0
73 77 126
63 69 136
54 61 145
44 52 155
35 44 164
26 36 173
39 39 68
31 31 76
27 27 80
22 22 85
17 17 90
14 14 93
139 109 156
142 98 167
145 86 179
150 68 197
154 52 213
158 36 229
198 159 165
204 153 161
212 145 155
221 136 149
230 127 143
241 116 135

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assets/space/obstacle.ase Normal file

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assets/space/player.ase Normal file

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@ -12,9 +12,9 @@ const (
Destruction = iota Destruction = iota
Idle Idle
Collision Collision
Moving
) )
// virtual location, aka tile address
type Animation struct { type Animation struct {
Active bool // animation is running Active bool // animation is running
Loop bool // remove the entity if false, loop endless otherwise Loop bool // remove the entity if false, loop endless otherwise