more new tiles
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45
assets/space/enhanced-space.pal
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45
assets/space/enhanced-space.pal
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@ -0,0 +1,45 @@
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JASC-PAL
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0100
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42
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0 0 0
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0 0 0
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14 14 14
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29 29 29
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51 51 51
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80 80 80
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99 99 99
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122 122 122
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167 167 167
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192 192 192
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228 228 228
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251 245 239
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242 211 171
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255 227 160
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255 216 117
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255 202 60
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255 168 36
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255 141 0
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73 77 126
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63 69 136
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54 61 145
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44 52 155
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35 44 164
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26 36 173
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39 39 68
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31 31 76
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27 27 80
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22 22 85
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17 17 90
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14 14 93
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139 109 156
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142 98 167
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145 86 179
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150 68 197
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154 52 213
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158 36 229
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198 159 165
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204 153 161
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212 145 155
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221 136 149
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230 127 143
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241 116 135
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BIN
assets/space/enhancedpalette.ase
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BIN
assets/space/enhancedpalette.ase
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BIN
assets/space/obstacle-alldirections.ase
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BIN
assets/space/obstacle-alldirections.ase
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assets/space/obstacle.ase
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BIN
assets/space/obstacle.ase
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BIN
assets/space/player.ase
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BIN
assets/space/player.ase
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assets/space/sprites.ase
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assets/space/sprites.ase
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@ -12,9 +12,9 @@ const (
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Destruction = iota
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Idle
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Collision
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Moving
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)
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// virtual location, aka tile address
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type Animation struct {
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Active bool // animation is running
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Loop bool // remove the entity if false, loop endless otherwise
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