changed aspect ration to 640x384 for better scaling on mobile
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@@ -58,10 +58,11 @@ func (system *HudSystem) Draw(screen *ebiten.Image) {
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assets.FontRenderer.Renderer.SetSizePx(20)
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assets.FontRenderer.Renderer.SetTarget(screen)
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// FIXME: do not use hard coded values for HUD
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system.Print(score, 450, 22)
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x := system.GetTextXCentered(des)
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system.Print(des, x, 470)
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system.Print(des, x, 374)
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system.Print(level, 10, 22)
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op.GeoM.Reset()
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