added game font rendering using etxt to player hud, fixed current level

This commit is contained in:
2024-03-01 18:10:09 +01:00
parent ae8058e052
commit a2ed7782b2
10 changed files with 41 additions and 17 deletions

View File

@@ -2,11 +2,11 @@ package systems
import (
"fmt"
"image/color"
"openquell/assets"
"openquell/observers"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/mlange-42/arche/ecs"
)
@@ -34,13 +34,33 @@ func (system *HudSystem) Update() error {
func (system *HudSystem) Draw(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
screen.DrawImage(assets.Assets["hud"], op)
ebitenutil.DebugPrintAt(screen, fmt.Sprintf(
"FPS: %02.f TPS: %02.f Level %s: %s",
ebiten.ActualFPS(),
ebiten.ActualTPS(),
system.Plan.Name,
system.Plan.Description,
), 10, 10)
/*
ebitenutil.DebugPrintAt(screen, fmt.Sprintf(
"FPS: %02.f TPS: %02.f Level %s: %s",
ebiten.ActualFPS(),
ebiten.ActualTPS(),
system.Plan.Name,
system.Plan.Description,
), 10, 10)
*/
ebitenutil.DebugPrintAt(screen, fmt.Sprintf("Score: %d", system.Observer.GetScore()), 10, 455)
score := fmt.Sprintf("Score: %d", system.Observer.GetScore())
level := fmt.Sprintf("Level %d %s", system.Plan.Number, system.Plan.Name)
assets.FontRenderer.Renderer.SetSizePx(20)
assets.FontRenderer.Renderer.SetTarget(screen)
system.Print(score, 515, 22)
system.Print(system.Plan.Description, 10, 470)
system.Print(level, 10, 22)
}
func (system *HudSystem) Print(text string, x, y int) {
fg := &color.RGBA{0x4c, 0, 0xff, 255}
bg := &color.RGBA{0x9a, 0x6f, 0xff, 255}
assets.FontRenderer.Renderer.SetColor(bg)
assets.FontRenderer.Renderer.Draw(text, x, y)
assets.FontRenderer.Renderer.SetColor(fg)
assets.FontRenderer.Renderer.Draw(text, x-1, y-1)
}