turn player into primary if only one left

This commit is contained in:
2024-02-27 16:52:20 +01:00
parent 18be0ebe38
commit ac88a74bd7
3 changed files with 22 additions and 9 deletions

View File

@@ -32,6 +32,8 @@ func (system PlayerSystem) Update() error {
// first check if we need to switch player
switchable := false
query := system.Selector.Query(system.World)
count := query.Count()
for query.Next() {
_, _, player, _ := query.Get()
if !player.IsPrimary {
@@ -43,14 +45,22 @@ func (system PlayerSystem) Update() error {
query := system.Selector.Query(system.World)
for query.Next() {
_, _, player, render := query.Get()
if inpututil.IsKeyJustPressed(ebiten.KeyTab) {
slog.Debug("switch players")
if player.IsPrimary {
player.IsPrimary = false
render.Image = player.SwitchSprite()
} else {
player.IsPrimary = true
render.Image = player.SwitchSprite()
if count == 1 && !player.IsPrimary {
// there's only one player left, make it the primary one
player.IsPrimary = true
render.Image = player.SwitchSprite()
} else {
// many players, switch when requested
if inpututil.IsKeyJustPressed(ebiten.KeyTab) {
slog.Debug("switch players")
if player.IsPrimary {
player.IsPrimary = false
render.Image = player.SwitchSprite()
} else {
player.IsPrimary = true
render.Image = player.SwitchSprite()
}
}
}
}