added mouse menu to player hud (events in level_scene), fix level 4
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@@ -19,6 +19,7 @@ type HudSystem struct {
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Cellsize int
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Observer *observers.GameObserver
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Plan *ldtkgo.Level
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MenuIcon *ebiten.Image
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}
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func NewHudSystem(world *ecs.World, plan *ldtkgo.Level) System {
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@@ -26,6 +27,7 @@ func NewHudSystem(world *ecs.World, plan *ldtkgo.Level) System {
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Observer: observers.GetGameObserver(world),
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World: world,
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Plan: plan,
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MenuIcon: assets.Assets["menu"],
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}
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return system
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@@ -51,16 +53,20 @@ func (system *HudSystem) Draw(screen *ebiten.Image) {
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score := fmt.Sprintf("Score: %d", system.Observer.GetScore())
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level := fmt.Sprintf("Level %d: %s", system.Plan.PropertyByIdentifier("level").AsInt(),
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strings.ReplaceAll(system.Plan.Identifier, "_", " "))
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des := system.Plan.PropertyByIdentifier("description").AsString()
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assets.FontRenderer.Renderer.SetSizePx(20)
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assets.FontRenderer.Renderer.SetTarget(screen)
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system.Print(score, 515, 22)
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des := system.Plan.PropertyByIdentifier("description").AsString()
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system.Print(score, 450, 22)
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x := system.GetTextXCentered(des)
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system.Print(system.Plan.PropertyByIdentifier("description").AsString(), x, 470)
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system.Print(des, x, 470)
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system.Print(level, 10, 22)
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op.GeoM.Reset()
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op.GeoM.Translate(600, 0)
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screen.DrawImage(system.MenuIcon, op)
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}
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func (system *HudSystem) Print(text string, x, y int) {
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