move player_player on top of pair_system
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82c67551aa
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c7c3859a70
@ -45,6 +45,8 @@ func NewLevel(game *Game, cellsize int, plan *ldtkgo.Level) *Level {
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systemlist = append(systemlist, systems.NewObstacleSystem(game.World, gridcontainer))
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systemlist = append(systemlist, systems.NewObstacleSystem(game.World, gridcontainer))
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systemlist = append(systemlist, systems.NewPairSystem(game.World, gridcontainer))
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systemlist = append(systemlist,
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systemlist = append(systemlist,
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systems.NewPlayerSystem(game.World, gridcontainer, game.ScreenWidth, game.ScreenHeight))
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systems.NewPlayerSystem(game.World, gridcontainer, game.ScreenWidth, game.ScreenHeight))
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@ -55,8 +57,6 @@ func NewLevel(game *Game, cellsize int, plan *ldtkgo.Level) *Level {
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systemlist = append(systemlist, systems.NewDestroyableSystem(game.World, gridcontainer,
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systemlist = append(systemlist, systems.NewDestroyableSystem(game.World, gridcontainer,
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game.Cellsize))
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game.Cellsize))
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systemlist = append(systemlist, systems.NewPairSystem(game.World, gridcontainer))
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systemlist = append(systemlist, systems.NewHudSystem(game.World, plan))
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systemlist = append(systemlist, systems.NewHudSystem(game.World, plan))
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mapslice, backupmap := LevelToSlice(game, plan, cellsize)
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mapslice, backupmap := LevelToSlice(game, plan, cellsize)
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