fixed level select widget size
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927233aafb
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@ -82,10 +82,6 @@ func (scene *SelectScene) SetupUI() {
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levels = append(levels, LevelEntry{Id: id, Name: scene.Game.Levels[id].Name})
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levels = append(levels, LevelEntry{Id: id, Name: scene.Game.Levels[id].Name})
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}
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}
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// for i := 0; i < 40; i++ {
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// levels = append(levels, LevelEntry{Id: i, Name: "level"})
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// }
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slog.Debug("levels", "levels", levels)
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slog.Debug("levels", "levels", levels)
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buttonImage, err := gameui.LoadButtonImage()
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buttonImage, err := gameui.LoadButtonImage()
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if err != nil {
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if err != nil {
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@ -96,10 +92,10 @@ func (scene *SelectScene) SetupUI() {
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// Set how wide the list should be
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// Set how wide the list should be
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widget.ListOpts.ContainerOpts(widget.ContainerOpts.WidgetOpts(
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widget.ListOpts.ContainerOpts(widget.ContainerOpts.WidgetOpts(
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widget.WidgetOpts.MinSize(150, 0),
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widget.WidgetOpts.MinSize(150, 0),
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widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
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widget.WidgetOpts.LayoutData(widget.RowLayoutData{
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HorizontalPosition: widget.AnchorLayoutPositionCenter,
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Position: widget.RowLayoutPositionCenter,
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VerticalPosition: widget.AnchorLayoutPositionEnd,
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Stretch: true,
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StretchVertical: true,
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MaxHeight: 300,
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}),
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}),
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)),
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)),
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// Set the entries in the list
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// Set the entries in the list
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