fixes:
- using 1 func for grid collision checking with func arguments in player and obstacle systems. - moving obstacles now kill player if business ends points toward him on contact - added retry in popup menu
This commit is contained in:
@@ -61,6 +61,8 @@ func (velocity *Velocity) InvertDirection() int {
|
||||
return South
|
||||
case All:
|
||||
return Stop
|
||||
case Stop:
|
||||
return Stop
|
||||
}
|
||||
|
||||
// should not happen
|
||||
|
||||
Reference in New Issue
Block a user