switched to go coded animation system, LDTK is not used for this anymore

This commit is contained in:
2024-04-08 18:51:25 +02:00
parent 2793710819
commit f23bdaf121
15 changed files with 233 additions and 240 deletions

View File

@@ -1,8 +1,9 @@
package systems
import (
"log/slog"
"openquell/components"
. "openquell/components"
"openquell/config"
"github.com/hajimehoshi/ebiten/v2"
"github.com/mlange-42/arche/ecs"
@@ -32,28 +33,35 @@ func (system *AnimationSystem) Update() error {
for query.Next() {
_, render := query.Get()
if render.Animate.Active {
if render.Animate.Timer.IsReady() {
switch {
// animation shows from earlier tick, animate
case render.Animate.Index > -1 && render.Animate.Index < len(render.Animate.Sprites)-1:
render.Animate.Index += 1
render.Animate.Timer.Start(config.ANIMATION_LOOPWAIT)
default:
// last sprite reached
if render.Animate.Loop {
render.Animate.Index = 0
} else {
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
for animationtype, animate := range render.Animations() {
if animate.Active {
if animate.Timer.IsReady() {
switch {
// animation shows from earlier tick, animate
case animate.Index > -1 && animate.Index < len(animate.Sprites)-1:
animate.Index += 1
animate.Timer.Start(animate.GetDuration())
default:
// last sprite reached
if animate.Loop {
animate.Index = 0
animate.Timer.Start(animate.GetDuration())
}
if animationtype == components.Destruction {
EntitiesToRemove = append(EntitiesToRemove, query.Entity())
}
}
} else {
animate.Timer.Update()
}
} else {
render.Animate.Timer.Update()
}
}
}
for _, entity := range EntitiesToRemove {
slog.Debug("remove collectible")
system.World.RemoveEntity(entity)
}
@@ -68,10 +76,13 @@ func (system *AnimationSystem) Draw(screen *ebiten.Image) {
for query.Next() {
pos, render := query.Get()
if render.Animate.Active {
op.GeoM.Reset()
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
screen.DrawImage(render.Animate.GetSprite(), op)
for _, animate := range render.Animations() {
if animate.Active {
op.GeoM.Reset()
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
sprite := animate.GetSprite()
screen.DrawImage(sprite, op)
}
}
}
}

View File

@@ -4,6 +4,7 @@ import (
"log/slog"
"openquell/components"
. "openquell/components"
. "openquell/config"
"openquell/observers"
@@ -38,12 +39,18 @@ func (system *CollectibleSystem) Update() error {
numcollectibles := query.Count()
if numcollectibles == 0 || observer.Lost {
slog.Debug("WON")
timer := observers.GetGameObserver(system.World).StopTimer
if !timer.Running {
timer.Start(LEVEL_END_WAIT)
}
query.Close()
return nil
}
for query.Next() {
colposition, _, render := query.Get()
colposition, collectible, render := query.Get()
for _, player := range observer.GetPlayers() {
if !system.World.Alive(player) {
@@ -54,10 +61,10 @@ func (system *CollectibleSystem) Update() error {
playervelocity := (*Velocity)(system.World.Get(player, veloID))
ok, _ := colposition.Intersects(playerposition, playervelocity)
if ok && !render.Hidden {
if ok && !collectible.Hit {
slog.Debug("bumped into collectible", "colpos", colposition)
render.StartAnimation()
render.StartAnimation(components.Destruction)
// position the animation relative to the middle of the current entity
colposition.Update(
@@ -65,19 +72,13 @@ func (system *CollectibleSystem) Update() error {
colposition.Y-(system.Cellsize/2),
64,
)
collectible.Hit = true
numcollectibles--
}
}
}
if numcollectibles == 0 {
// winner, winner, chicken dinner!
timer := observers.GetGameObserver(system.World).StopTimer
if !timer.Running {
timer.Start(LEVEL_END_WAIT)
}
}
return nil
}