001b67f97a
renamed particle* to animation*, added asesprite animation loading
2024-04-02 20:05:23 +02:00
faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
c7c3859a70
move player_player on top of pair_system
2024-03-29 11:54:37 +01:00
82c67551aa
changes:
...
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed
fixes+changes:
...
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
f8c09fda76
first try to use new tiles
2024-03-22 19:02:52 +01:00
1d16fcb73f
fixes:
...
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
2084150456
fixed last level oos bug, added more levels and entities
2024-03-15 20:08:23 +01:00
1d9164d140
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00
ebaeb51f68
started implementing score system
2024-02-28 13:15:45 +01:00
707281212a
added player loop detection, loose level if last player loops
2024-02-27 18:20:00 +01:00
18be0ebe38
added hud system, turned all observers into one central observer
2024-02-27 14:45:23 +01:00
451b66a53d
obstacle collision fixes, player alive checks, player remove
...
workaround, see TODO
2024-02-26 19:07:35 +01:00
b0a8060d5b
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
ab07bc23e3
refactored recursive systems out of player_system => game/levels.go
2024-02-23 18:47:15 +01:00
308f335cd1
added transient entities: when crossed, turns into wall tile
2024-02-22 14:33:01 +01:00
fd570216f0
added intermediate popup after win/loose, refresh level setup, fixes
2024-02-19 19:05:48 +01:00
e12af87fb7
added select and popup screens
2024-02-18 18:19:34 +01:00
65ddec3fa4
fixed observers, added GameObserver
2024-02-11 14:24:30 +01:00
ac643f49d3
completed refactoring to use systems
2024-02-10 19:45:06 +01:00
bbbe873ff7
added systems (not used yet, see TODO)
2024-02-09 20:20:13 +01:00
006216398a
added detonation particles after collectibles have been collected
2024-02-08 18:33:59 +01:00
d17594dc38
remove collectible if bumped into it
2024-02-08 12:43:37 +01:00
a86f6c816f
fix arche panic, by initializing colquery only when needed
2024-02-07 23:17:51 +01:00
a0b40139c7
added collectibles support
2024-02-07 18:01:58 +01:00
c9a57142e7
added sphere bounce over the map borders
2024-02-06 19:02:25 +01:00
014209898f
1st commit
2024-02-06 15:26:20 +01:00