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f23bdaf121
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switched to go coded animation system, LDTK is not used for this anymore
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2024-04-08 18:51:25 +02:00 |
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2edaccbfda
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added duration from asesprite json, background animation, prepared
idle animation
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2024-04-07 19:10:27 +02:00 |
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0b0252022e
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started animation background
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2024-04-07 14:24:28 +02:00 |
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cb3ccb323c
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better and easier to understand asset loading
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2024-04-04 18:24:44 +02:00 |
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f844058bf9
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completed animation setup and code based solely on LDTK settings
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2024-04-03 19:39:08 +02:00 |
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001b67f97a
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renamed particle* to animation*, added asesprite animation loading
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2024-04-02 20:05:23 +02:00 |
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dcf31e46ed
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fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
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2024-03-28 19:41:20 +01:00 |
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5b7c88a1a9
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fixed hiddendoor tiles, now uses destruct shader no spriteset
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2024-03-24 19:36:00 +01:00 |
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1d16fcb73f
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fixes:
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
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2024-03-21 09:38:47 +01:00 |
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af19ccb833
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shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
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2024-03-10 13:05:31 +01:00 |
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4f5bbdc56a
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added welcome scene with text rendering using etxt
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2024-02-14 19:35:36 +01:00 |
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48396e7e0a
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switched to yadu debug log
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2024-02-13 18:42:13 +01:00 |
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014209898f
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1st commit
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2024-02-06 15:26:20 +01:00 |
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