22 Commits

Author SHA1 Message Date
b7383f065f add moving animation support, fix debug printing 2024-04-16 17:46:53 +02:00
f23bdaf121 switched to go coded animation system, LDTK is not used for this anymore 2024-04-08 18:51:25 +02:00
2edaccbfda added duration from asesprite json, background animation, prepared
idle animation
2024-04-07 19:10:27 +02:00
f844058bf9 completed animation setup and code based solely on LDTK settings 2024-04-03 19:39:08 +02:00
faf0fd99c2 Changes:
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
82c67551aa changes:
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
5b7c88a1a9 fixed hiddendoor tiles, now uses destruct shader no spriteset 2024-03-24 19:36:00 +01:00
af19ccb833 shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master) 2024-03-10 13:05:31 +01:00
707281212a added player loop detection, loose level if last player loops 2024-02-27 18:20:00 +01:00
18be0ebe38 added hud system, turned all observers into one central observer 2024-02-27 14:45:23 +01:00
ffaa5e6129 fixed higher speed collisions, removed Speed comp, put into Velocity 2024-02-26 12:56:12 +01:00
b0a8060d5b added hidden doors/destroyable walls, fixed game reloading (tile clone) 2024-02-25 14:05:44 +01:00
ab07bc23e3 refactored recursive systems out of player_system => game/levels.go 2024-02-23 18:47:15 +01:00
c93070883a added primary and secondary player mode 2024-02-22 19:40:49 +01:00
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
646b227b8e obstacle collission added, but not working yet 2024-02-20 18:47:32 +01:00
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
48396e7e0a switched to yadu debug log 2024-02-13 18:42:13 +01:00
65ddec3fa4 fixed observers, added GameObserver 2024-02-11 14:24:30 +01:00
72f0aa7691 refactoring to systems complete. also added observers for collision checks 2024-02-11 13:00:56 +01:00
ac643f49d3 completed refactoring to use systems 2024-02-10 19:45:06 +01:00