14 Commits

Author SHA1 Message Date
1c0f3d19d0 added MinMoves to lvl files, added score system in game observer 2024-02-28 19:58:05 +01:00
b0a8060d5b added hidden doors/destroyable walls, fixed game reloading (tile clone) 2024-02-25 14:05:44 +01:00
c93070883a added primary and secondary player mode 2024-02-22 19:40:49 +01:00
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
f696660ccd lotsa fixes:
- fixed obstacle collision and death on obstacle spike
- moved player move into separate loop after other collision checks
  are done
- fixed level setup, generation and selection
- added test levels for obstacles
2024-02-21 12:50:17 +01:00
646b227b8e obstacle collission added, but not working yet 2024-02-20 18:47:32 +01:00
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
3069d77189 added select menu scene (transparency fails) 2024-02-16 18:23:19 +01:00
48396e7e0a switched to yadu debug log 2024-02-13 18:42:13 +01:00
5a288035b3 added Timer, Particle Render Delay (via Particle.Show) +new sprites 2024-02-12 17:27:52 +01:00
72f0aa7691 refactoring to systems complete. also added observers for collision checks 2024-02-11 13:00:56 +01:00
006216398a added detonation particles after collectibles have been collected 2024-02-08 18:33:59 +01:00
a0b40139c7 added collectibles support 2024-02-07 18:01:58 +01:00
014209898f 1st commit 2024-02-06 15:26:20 +01:00