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1d16fcb73f
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fixes:
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
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2024-03-21 09:38:47 +01:00 |
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af19ccb833
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shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
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2024-03-10 13:05:31 +01:00 |
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707281212a
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added player loop detection, loose level if last player loops
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2024-02-27 18:20:00 +01:00 |
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18be0ebe38
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added hud system, turned all observers into one central observer
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2024-02-27 14:45:23 +01:00 |
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ffaa5e6129
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fixed higher speed collisions, removed Speed comp, put into Velocity
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2024-02-26 12:56:12 +01:00 |
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b0a8060d5b
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added hidden doors/destroyable walls, fixed game reloading (tile clone)
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2024-02-25 14:05:44 +01:00 |
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ab07bc23e3
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refactored recursive systems out of player_system => game/levels.go
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2024-02-23 18:47:15 +01:00 |
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c93070883a
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added primary and secondary player mode
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2024-02-22 19:40:49 +01:00 |
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308f335cd1
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added transient entities: when crossed, turns into wall tile
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2024-02-22 14:33:01 +01:00 |
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646b227b8e
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obstacle collission added, but not working yet
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2024-02-20 18:47:32 +01:00 |
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fd570216f0
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added intermediate popup after win/loose, refresh level setup, fixes
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2024-02-19 19:05:48 +01:00 |
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48396e7e0a
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switched to yadu debug log
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2024-02-13 18:42:13 +01:00 |
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65ddec3fa4
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fixed observers, added GameObserver
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2024-02-11 14:24:30 +01:00 |
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72f0aa7691
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refactoring to systems complete. also added observers for collision checks
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2024-02-11 13:00:56 +01:00 |
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ac643f49d3
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completed refactoring to use systems
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2024-02-10 19:45:06 +01:00 |
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