|  | 2edaccbfda | added duration from asesprite json, background animation, prepared idle animation | 2024-04-07 19:10:27 +02:00 |  | 
			
				
					|  | 0b0252022e | started animation background | 2024-04-07 14:24:28 +02:00 |  | 
			
				
					|  | cb3ccb323c | better and easier to understand asset loading | 2024-04-04 18:24:44 +02:00 |  | 
			
				
					|  | f844058bf9 | completed animation setup and code based solely on LDTK settings | 2024-04-03 19:39:08 +02:00 |  | 
			
				
					|  | 001b67f97a | renamed particle* to animation*, added asesprite animation loading | 2024-04-02 20:05:23 +02:00 |  | 
			
				
					|  | dcf31e46ed | fixes+changes: - fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset | 2024-03-28 19:41:20 +01:00 |  | 
			
				
					|  | 5b7c88a1a9 | fixed hiddendoor tiles, now uses destruct shader no spriteset | 2024-03-24 19:36:00 +01:00 |  | 
			
				
					|  | 1d16fcb73f | fixes: - fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder | 2024-03-21 09:38:47 +01:00 |  | 
			
				
					|  | af19ccb833 | shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master) | 2024-03-10 13:05:31 +01:00 |  | 
			
				
					|  | 4f5bbdc56a | added welcome scene with text rendering using etxt | 2024-02-14 19:35:36 +01:00 |  | 
			
				
					|  | 48396e7e0a | switched to yadu debug log | 2024-02-13 18:42:13 +01:00 |  | 
			
				
					|  | 014209898f | 1st commit | 2024-02-06 15:26:20 +01:00 |  |