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49 Commits 7 Branches 0 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Thomas von Dein
af19ccb833 shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master) 2024-03-10 13:05:31 +01:00
Thomas von Dein
18be0ebe38 added hud system, turned all observers into one central observer 2024-02-27 14:45:23 +01:00
Thomas von Dein
451b66a53d obstacle collision fixes, player alive checks, player remove
workaround, see TODO
2024-02-26 19:07:35 +01:00
Thomas von Dein
ffaa5e6129 fixed higher speed collisions, removed Speed comp, put into Velocity 2024-02-26 12:56:12 +01:00
Thomas von Dein
ab07bc23e3 refactored recursive systems out of player_system => game/levels.go 2024-02-23 18:47:15 +01:00
Thomas von Dein
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
Thomas von Dein
f696660ccd lotsa fixes:
- fixed obstacle collision and death on obstacle spike
- moved player move into separate loop after other collision checks
  are done
- fixed level setup, generation and selection
- added test levels for obstacles
2024-02-21 12:50:17 +01:00
Thomas von Dein
646b227b8e obstacle collission added, but not working yet 2024-02-20 18:47:32 +01:00
Thomas von Dein
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
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