15 Commits

Author SHA1 Message Date
451b66a53d obstacle collision fixes, player alive checks, player remove
workaround, see TODO
2024-02-26 19:07:35 +01:00
b0a8060d5b added hidden doors/destroyable walls, fixed game reloading (tile clone) 2024-02-25 14:05:44 +01:00
ab07bc23e3 refactored recursive systems out of player_system => game/levels.go 2024-02-23 18:47:15 +01:00
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
fd570216f0 added intermediate popup after win/loose, refresh level setup, fixes 2024-02-19 19:05:48 +01:00
e12af87fb7 added select and popup screens 2024-02-18 18:19:34 +01:00
65ddec3fa4 fixed observers, added GameObserver 2024-02-11 14:24:30 +01:00
ac643f49d3 completed refactoring to use systems 2024-02-10 19:45:06 +01:00
bbbe873ff7 added systems (not used yet, see TODO) 2024-02-09 20:20:13 +01:00
006216398a added detonation particles after collectibles have been collected 2024-02-08 18:33:59 +01:00
d17594dc38 remove collectible if bumped into it 2024-02-08 12:43:37 +01:00
a86f6c816f fix arche panic, by initializing colquery only when needed 2024-02-07 23:17:51 +01:00
a0b40139c7 added collectibles support 2024-02-07 18:01:58 +01:00
c9a57142e7 added sphere bounce over the map borders 2024-02-06 19:02:25 +01:00
014209898f 1st commit 2024-02-06 15:26:20 +01:00