12 Commits

Author SHA1 Message Date
4c2ecc6f1f Changes:
- separated entities spriteset from primarymap, which only contains
  tiles
- fixed star obstacle
2024-03-27 18:37:41 +01:00
5b7c88a1a9 fixed hiddendoor tiles, now uses destruct shader no spriteset 2024-03-24 19:36:00 +01:00
f8c09fda76 first try to use new tiles 2024-03-22 19:02:52 +01:00
51d3776abf fixed player loop detection, added more levels 2024-03-21 19:04:47 +01:00
e93c08f81f fixes:
- using 1 func for grid collision checking with func arguments in
  player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
  on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f fixes:
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676 added mouse menu to player hud (events in level_scene), fix level 4 2024-03-18 19:34:57 +01:00
449a75aa7d added more levels 2024-03-17 16:29:41 +01:00
b9ac1c7995 added one more level, rm comments 2024-03-16 18:49:28 +01:00
2084150456 fixed last level oos bug, added more levels and entities 2024-03-15 20:08:23 +01:00
1d9164d140 finaly got ldtkgo to work! 2024-03-11 18:31:01 +01:00
af19ccb833 shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master) 2024-03-10 13:05:31 +01:00