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6f85a90b58
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fixed slow grid drawing, which also fixed transient tile quirk
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2024-03-01 10:55:14 +01:00 |
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b0a8060d5b
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added hidden doors/destroyable walls, fixed game reloading (tile clone)
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2024-02-25 14:05:44 +01:00 |
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ab07bc23e3
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refactored recursive systems out of player_system => game/levels.go
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2024-02-23 18:47:15 +01:00 |
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308f335cd1
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added transient entities: when crossed, turns into wall tile
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2024-02-22 14:33:01 +01:00 |
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48396e7e0a
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switched to yadu debug log
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2024-02-13 18:42:13 +01:00 |
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65ddec3fa4
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fixed observers, added GameObserver
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2024-02-11 14:24:30 +01:00 |
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ac643f49d3
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completed refactoring to use systems
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2024-02-10 19:45:06 +01:00 |
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