95469ab3c7
changed aspect ration to 640x384 for better scaling on mobile
2024-04-04 17:53:22 +02:00
001b67f97a
renamed particle* to animation*, added asesprite animation loading
2024-04-02 20:05:23 +02:00
20fa2639c6
Changes:
...
- fixed collectible detonation animation timing
- replaced those animatin sprites
- also replaced the collectible sprite with one created with asesprite
- more todo stuff added
2024-04-01 19:43:37 +02:00
faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
f6f2172f11
new door
2024-03-29 20:17:51 +01:00
82c67551aa
changes:
...
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed
fixes+changes:
...
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
f6d5385d35
started with switch/door pair
2024-03-28 13:53:03 +01:00
4c2ecc6f1f
Changes:
...
- separated entities spriteset from primarymap, which only contains
tiles
- fixed star obstacle
2024-03-27 18:37:41 +01:00
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
f8c09fda76
first try to use new tiles
2024-03-22 19:02:52 +01:00
693293b8c8
added
2024-03-22 17:57:44 +01:00
ae0e3a0676
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00
1c0f3d19d0
added MinMoves to lvl files, added score system in game observer
2024-02-28 19:58:05 +01:00
0ca5d8f4a0
more TODO
2024-02-26 14:43:03 +01:00
b0a8060d5b
added hidden doors/destroyable walls, fixed game reloading (tile clone)
2024-02-25 14:05:44 +01:00
c93070883a
added primary and secondary player mode
2024-02-22 19:40:49 +01:00
308f335cd1
added transient entities: when crossed, turns into wall tile
2024-02-22 14:33:01 +01:00
646b227b8e
obstacle collission added, but not working yet
2024-02-20 18:47:32 +01:00
fd570216f0
added intermediate popup after win/loose, refresh level setup, fixes
2024-02-19 19:05:48 +01:00
e12af87fb7
added select and popup screens
2024-02-18 18:19:34 +01:00
3069d77189
added select menu scene (transparency fails)
2024-02-16 18:23:19 +01:00
5a288035b3
added Timer, Particle Render Delay (via Particle.Show) +new sprites
2024-02-12 17:27:52 +01:00
006216398a
added detonation particles after collectibles have been collected
2024-02-08 18:33:59 +01:00
ce7fcd038a
added collectibles support
2024-02-07 18:01:30 +01:00
014209898f
1st commit
2024-02-06 15:26:20 +01:00