f844058bf9 
							
						 
					 
					
						
						
							
							completed animation setup and code based solely on LDTK settings  
						
						
						
						
					 
					
						2024-04-03 19:39:08 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							faf0fd99c2 
							
						 
					 
					
						
						
							
							Changes:  
						
						... 
						
						
						
						- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse) 
						
						
					 
					
						2024-03-31 20:16:15 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							82c67551aa 
							
						 
					 
					
						
						
							
							changes:  
						
						... 
						
						
						
						- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle 
						
						
					 
					
						2024-03-29 11:51:05 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							dcf31e46ed 
							
						 
					 
					
						
						
							
							fixes+changes:  
						
						... 
						
						
						
						- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset 
						
						
					 
					
						2024-03-28 19:41:20 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							5b7c88a1a9 
							
						 
					 
					
						
						
							
							fixed hiddendoor tiles, now uses destruct shader no spriteset  
						
						
						
						
					 
					
						2024-03-24 19:36:00 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							e93c08f81f 
							
						 
					 
					
						
						
							
							fixes:  
						
						... 
						
						
						
						- using 1 func for grid collision checking with func arguments in
  player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
  on contact
- added retry in popup menu 
						
						
					 
					
						2024-03-21 13:25:06 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							1d16fcb73f 
							
						 
					 
					
						
						
							
							fixes:  
						
						... 
						
						
						
						- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder 
						
						
					 
					
						2024-03-21 09:38:47 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							af19ccb833 
							
						 
					 
					
						
						
							
							shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)  
						
						
						
						
					 
					
						2024-03-10 13:05:31 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							707281212a 
							
						 
					 
					
						
						
							
							added player loop detection, loose level if last player loops  
						
						
						
						
					 
					
						2024-02-27 18:20:00 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							18be0ebe38 
							
						 
					 
					
						
						
							
							added hud system, turned all observers into one central observer  
						
						
						
						
					 
					
						2024-02-27 14:45:23 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ffaa5e6129 
							
						 
					 
					
						
						
							
							fixed higher speed collisions, removed Speed comp, put into Velocity  
						
						
						
						
					 
					
						2024-02-26 12:56:12 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b0a8060d5b 
							
						 
					 
					
						
						
							
							added hidden doors/destroyable walls, fixed game reloading (tile clone)  
						
						
						
						
					 
					
						2024-02-25 14:05:44 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ab07bc23e3 
							
						 
					 
					
						
						
							
							refactored recursive systems out of player_system => game/levels.go  
						
						
						
						
					 
					
						2024-02-23 18:47:15 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							c93070883a 
							
						 
					 
					
						
						
							
							added primary and secondary player mode  
						
						
						
						
					 
					
						2024-02-22 19:40:49 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							308f335cd1 
							
						 
					 
					
						
						
							
							added transient entities: when crossed, turns into wall tile  
						
						
						
						
					 
					
						2024-02-22 14:33:01 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							646b227b8e 
							
						 
					 
					
						
						
							
							obstacle collission added, but not working yet  
						
						
						
						
					 
					
						2024-02-20 18:47:32 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							fd570216f0 
							
						 
					 
					
						
						
							
							added intermediate popup after win/loose, refresh level setup, fixes  
						
						
						
						
					 
					
						2024-02-19 19:05:48 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							48396e7e0a 
							
						 
					 
					
						
						
							
							switched to yadu debug log  
						
						
						
						
					 
					
						2024-02-13 18:42:13 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							65ddec3fa4 
							
						 
					 
					
						
						
							
							fixed observers, added GameObserver  
						
						
						
						
					 
					
						2024-02-11 14:24:30 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							72f0aa7691 
							
						 
					 
					
						
						
							
							refactoring to systems complete. also added observers for collision checks  
						
						
						
						
					 
					
						2024-02-11 13:00:56 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ac643f49d3 
							
						 
					 
					
						
						
							
							completed refactoring to use systems  
						
						
						
						
					 
					
						2024-02-10 19:45:06 +01:00