2edaccbfda 
							
						 
					 
					
						
						
							
							added duration from asesprite json, background animation, prepared  
						
						... 
						
						
						
						idle animation 
						
						
					 
					
						2024-04-07 19:10:27 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							0b0252022e 
							
						 
					 
					
						
						
							
							started animation background  
						
						
						
						
					 
					
						2024-04-07 14:24:28 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							f844058bf9 
							
						 
					 
					
						
						
							
							completed animation setup and code based solely on LDTK settings  
						
						
						
						
					 
					
						2024-04-03 19:39:08 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							faf0fd99c2 
							
						 
					 
					
						
						
							
							Changes:  
						
						... 
						
						
						
						- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse) 
						
						
					 
					
						2024-03-31 20:16:15 +02:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6f85a90b58 
							
						 
					 
					
						
						
							
							fixed slow grid drawing, which also fixed transient tile quirk  
						
						
						
						
					 
					
						2024-03-01 10:55:14 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b0a8060d5b 
							
						 
					 
					
						
						
							
							added hidden doors/destroyable walls, fixed game reloading (tile clone)  
						
						
						
						
					 
					
						2024-02-25 14:05:44 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ab07bc23e3 
							
						 
					 
					
						
						
							
							refactored recursive systems out of player_system => game/levels.go  
						
						
						
						
					 
					
						2024-02-23 18:47:15 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							308f335cd1 
							
						 
					 
					
						
						
							
							added transient entities: when crossed, turns into wall tile  
						
						
						
						
					 
					
						2024-02-22 14:33:01 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							48396e7e0a 
							
						 
					 
					
						
						
							
							switched to yadu debug log  
						
						
						
						
					 
					
						2024-02-13 18:42:13 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							65ddec3fa4 
							
						 
					 
					
						
						
							
							fixed observers, added GameObserver  
						
						
						
						
					 
					
						2024-02-11 14:24:30 +01:00 
						 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							ac643f49d3 
							
						 
					 
					
						
						
							
							completed refactoring to use systems  
						
						
						
						
					 
					
						2024-02-10 19:45:06 +01:00