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86 Commits 7 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Thomas von Dein
2edaccbfda added duration from asesprite json, background animation, prepared
idle animation
2024-04-07 19:10:27 +02:00
Thomas von Dein
0b0252022e started animation background 2024-04-07 14:24:28 +02:00
Thomas von Dein
f844058bf9 completed animation setup and code based solely on LDTK settings 2024-04-03 19:39:08 +02:00
Thomas von Dein
faf0fd99c2 Changes:
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
  fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
Thomas von Dein
6f85a90b58 fixed slow grid drawing, which also fixed transient tile quirk 2024-03-01 10:55:14 +01:00
Thomas von Dein
b0a8060d5b added hidden doors/destroyable walls, fixed game reloading (tile clone) 2024-02-25 14:05:44 +01:00
Thomas von Dein
ab07bc23e3 refactored recursive systems out of player_system => game/levels.go 2024-02-23 18:47:15 +01:00
Thomas von Dein
308f335cd1 added transient entities: when crossed, turns into wall tile 2024-02-22 14:33:01 +01:00
Thomas von Dein
48396e7e0a switched to yadu debug log 2024-02-13 18:42:13 +01:00
Thomas von Dein
65ddec3fa4 fixed observers, added GameObserver 2024-02-11 14:24:30 +01:00
Thomas von Dein
ac643f49d3 completed refactoring to use systems 2024-02-10 19:45:06 +01:00
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