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dcf31e46ed
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fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
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2024-03-28 19:41:20 +01:00 |
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f6d5385d35
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started with switch/door pair
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2024-03-28 13:53:03 +01:00 |
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4c2ecc6f1f
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Changes:
- separated entities spriteset from primarymap, which only contains
tiles
- fixed star obstacle
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2024-03-27 18:37:41 +01:00 |
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5b7c88a1a9
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fixed hiddendoor tiles, now uses destruct shader no spriteset
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2024-03-24 19:36:00 +01:00 |
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f8c09fda76
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first try to use new tiles
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2024-03-22 19:02:52 +01:00 |
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693293b8c8
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added
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2024-03-22 17:57:44 +01:00 |
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ae0e3a0676
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added mouse menu to player hud (events in level_scene), fix level 4
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2024-03-18 19:34:57 +01:00 |
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af19ccb833
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shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
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2024-03-10 13:05:31 +01:00 |
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1c0f3d19d0
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added MinMoves to lvl files, added score system in game observer
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2024-02-28 19:58:05 +01:00 |
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0ca5d8f4a0
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more TODO
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2024-02-26 14:43:03 +01:00 |
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b0a8060d5b
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added hidden doors/destroyable walls, fixed game reloading (tile clone)
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2024-02-25 14:05:44 +01:00 |
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c93070883a
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added primary and secondary player mode
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2024-02-22 19:40:49 +01:00 |
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308f335cd1
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added transient entities: when crossed, turns into wall tile
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2024-02-22 14:33:01 +01:00 |
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646b227b8e
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obstacle collission added, but not working yet
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2024-02-20 18:47:32 +01:00 |
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fd570216f0
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added intermediate popup after win/loose, refresh level setup, fixes
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2024-02-19 19:05:48 +01:00 |
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e12af87fb7
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added select and popup screens
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2024-02-18 18:19:34 +01:00 |
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3069d77189
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added select menu scene (transparency fails)
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2024-02-16 18:23:19 +01:00 |
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5a288035b3
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added Timer, Particle Render Delay (via Particle.Show) +new sprites
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2024-02-12 17:27:52 +01:00 |
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006216398a
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added detonation particles after collectibles have been collected
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2024-02-08 18:33:59 +01:00 |
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ce7fcd038a
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added collectibles support
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2024-02-07 18:01:30 +01:00 |
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014209898f
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1st commit
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2024-02-06 15:26:20 +01:00 |
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