13 Commits

Author SHA1 Message Date
f23bdaf121 switched to go coded animation system, LDTK is not used for this anymore 2024-04-08 18:51:25 +02:00
2edaccbfda added duration from asesprite json, background animation, prepared
idle animation
2024-04-07 19:10:27 +02:00
0b0252022e started animation background 2024-04-07 14:24:28 +02:00
cb3ccb323c better and easier to understand asset loading 2024-04-04 18:24:44 +02:00
f844058bf9 completed animation setup and code based solely on LDTK settings 2024-04-03 19:39:08 +02:00
001b67f97a renamed particle* to animation*, added asesprite animation loading 2024-04-02 20:05:23 +02:00
dcf31e46ed fixes+changes:
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
5b7c88a1a9 fixed hiddendoor tiles, now uses destruct shader no spriteset 2024-03-24 19:36:00 +01:00
1d16fcb73f fixes:
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
af19ccb833 shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master) 2024-03-10 13:05:31 +01:00
4f5bbdc56a added welcome scene with text rendering using etxt 2024-02-14 19:35:36 +01:00
48396e7e0a switched to yadu debug log 2024-02-13 18:42:13 +01:00
014209898f 1st commit 2024-02-06 15:26:20 +01:00