faf0fd99c2
Changes:
...
- use toggle tile for all toggling entities (transient, switch, door)
- get rod of hard coded sprites (exception: particle class, to be
fixed later)
- changed switch sprite (rect instead of elipse)
2024-03-31 20:16:15 +02:00
82c67551aa
changes:
...
- exchanged switch+door sprites
- added asesprite cheat sheet
- implemented door toggle on switch toggle
2024-03-29 11:51:05 +01:00
dcf31e46ed
fixes+changes:
...
- fixed windows build, using path, instead of path/filepath
- added switch + door, implemented relation (pair_system missing yet)
- fixed ldtk map loading, now using correct entitymap.png tileset
2024-03-28 19:41:20 +01:00
4c2ecc6f1f
Changes:
...
- separated entities spriteset from primarymap, which only contains
tiles
- fixed star obstacle
2024-03-27 18:37:41 +01:00
5b7c88a1a9
fixed hiddendoor tiles, now uses destruct shader no spriteset
2024-03-24 19:36:00 +01:00
f8c09fda76
first try to use new tiles
2024-03-22 19:02:52 +01:00
51d3776abf
fixed player loop detection, added more levels
2024-03-21 19:04:47 +01:00
e93c08f81f
fixes:
...
- using 1 func for grid collision checking with func arguments in
player and obstacle systems.
- moving obstacles now kill player if business ends points toward him
on contact
- added retry in popup menu
2024-03-21 13:25:06 +01:00
1d16fcb73f
fixes:
...
- fixed bumpedge test for obstacles
- fixed obstacle crash when going to the south or east
- added wasm builder
2024-03-21 09:38:47 +01:00
ae0e3a0676
added mouse menu to player hud (events in level_scene), fix level 4
2024-03-18 19:34:57 +01:00
449a75aa7d
added more levels
2024-03-17 16:29:41 +01:00
b9ac1c7995
added one more level, rm comments
2024-03-16 18:49:28 +01:00
2084150456
fixed last level oos bug, added more levels and entities
2024-03-15 20:08:23 +01:00
1d9164d140
finaly got ldtkgo to work!
2024-03-11 18:31:01 +01:00
af19ccb833
shifted from proprietary ascii rawlevel to LDTK (using ldtkgo@master)
2024-03-10 13:05:31 +01:00