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dc2574643c
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5b7c88a1a9
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.gitignore
vendored
@ -1,2 +1 @@
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openquell*
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openquell*
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tmp
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2
TODO.md
@ -29,6 +29,8 @@
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- Player can collect collectible hidden under obstacle (should be
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- Player can collect collectible hidden under obstacle (should be
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fixed when above is fixed)
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fixed when above is fixed)
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- Star Obstacle doesn't do any damage!
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- Remove Sprite from Tile{}, not used anymore
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- Remove Sprite from Tile{}, not used anymore
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## Collider Rework [abandoned: see branch collider-system, fails]
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## Collider Rework [abandoned: see branch collider-system, fails]
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@ -207,12 +207,6 @@ func InitTiles() TileRegistry {
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"HiddenDoor5": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor5": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor6": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor6": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor7": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor7": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor8": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor9": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor10": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor11": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor12": NewTileHiddenDoor("block-greycolored", "damage"),
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"HiddenDoor13": NewTileHiddenDoor("block-greycolored", "damage"),
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}
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}
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}
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}
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Before Width: | Height: | Size: 31 KiB |
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Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 148 KiB |
@ -60,7 +60,7 @@ func (velocity *Velocity) InvertDirection() int {
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case North:
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case North:
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return South
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return South
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case All:
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case All:
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return All
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return Stop
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case Stop:
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case Stop:
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return Stop
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return Stop
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}
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}
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Before Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 514 B |
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Before Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 360 B |
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Before Width: | Height: | Size: 882 B |
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Before Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 571 B |
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Before Width: | Height: | Size: 573 B |
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Before Width: | Height: | Size: 555 B |
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Before Width: | Height: | Size: 847 B |
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Before Width: | Height: | Size: 909 B |
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Before Width: | Height: | Size: 2.5 KiB |
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Before Width: | Height: | Size: 884 B |
@ -155,7 +155,7 @@ func (system *ObstacleSystem) Draw(screen *ebiten.Image) {
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func CheckObstacleSide(playervelocity *Velocity, obsvelocity *Velocity) bool {
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func CheckObstacleSide(playervelocity *Velocity, obsvelocity *Velocity) bool {
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movingdirection := playervelocity.InvertDirection()
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movingdirection := playervelocity.InvertDirection()
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if obsvelocity.PointingAt == All || movingdirection == obsvelocity.PointingAt {
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if movingdirection == Stop || movingdirection == obsvelocity.PointingAt {
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slog.Debug("Damaging obstacle collision",
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slog.Debug("Damaging obstacle collision",
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"playerdirection", util.DirectionStr(playervelocity.Direction),
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"playerdirection", util.DirectionStr(playervelocity.Direction),
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"obsdirection", util.DirectionStr(obsvelocity.PointingAt),
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"obsdirection", util.DirectionStr(obsvelocity.PointingAt),
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