package main import ( "log" "log/slog" "openquell/game" "os" "github.com/hajimehoshi/ebiten/v2" "github.com/tlinden/yadu" ) const ( width int = 640 height int = 480 cellsize int = 32 ) func main() { ebiten.SetWindowSize(width, height) ebiten.SetWindowTitle("openquell") logLevel := &slog.LevelVar{} opts := &yadu.Options{ Level: logLevel, AddSource: true, } logLevel.Set(slog.LevelDebug) handler := yadu.NewHandler(os.Stdout, opts) debuglogger := slog.New(handler) slog.SetDefault(debuglogger) g := game.NewGame(width, height, cellsize, 0, game.Play) err := ebiten.RunGame(g) if err != nil { log.Fatalf("unable to run game: %s", err) } }