package systems import ( "fmt" . "openquell/components" . "openquell/config" "github.com/hajimehoshi/ebiten/v2" "github.com/mlange-42/arche/ecs" "github.com/mlange-42/arche/generic" ) type PlayerSystem struct { World *ecs.World Selector *generic.Filter5[Position, Velocity, Player, Renderable, Speed] Particle *ParticleSystem Collectible *CollectibleSystem Grid *GridSystem } func NewPlayerSystem(world *ecs.World, grid *GridSystem) *PlayerSystem { system := &PlayerSystem{ Selector: generic.NewFilter5[Position, Velocity, Player, Renderable, Speed](), Particle: NewParticleSystem(world, grid.Tilesize), Collectible: NewCollectibleSystem(world), Grid: grid, World: world, } return system } func (system PlayerSystem) Update() error { query := system.Selector.Query(system.World) for query.Next() { playerposition, velocity, _, _, speed := query.Get() if !velocity.Moving() { switch { case ebiten.IsKeyPressed(ebiten.KeyRight): velocity.Change(East) case ebiten.IsKeyPressed(ebiten.KeyLeft): velocity.Change(West) case ebiten.IsKeyPressed(ebiten.KeyDown): velocity.Change(South) case ebiten.IsKeyPressed(ebiten.KeyUp): velocity.Change(North) // other keys: : switch player, etc } } if velocity.Moving() { ok, newpos := system.Grid.BumpEdge(playerposition, velocity) if ok { fmt.Printf("falling off the edge, new pos: %v\n", newpos) playerposition.Set(newpos) } else { ok, tilepos := system.Grid.GetSolidNeighborPosition(playerposition, velocity, true) if ok { intersects, newpos := tilepos.Intersects(playerposition, velocity) if intersects { fmt.Printf("collision detected. tile: %s\n", tilepos) fmt.Printf(" player: %s\n", playerposition) fmt.Printf(" new: %s\n", newpos) playerposition.Set(newpos) fmt.Printf(" player new: %s\n", playerposition) velocity.Change(Stop) } } } } playerposition.Move(velocity, speed) } system.Particle.Update() system.Collectible.Update() return nil } func (system *PlayerSystem) Draw(screen *ebiten.Image) { // write the movable tiles op := &ebiten.DrawImageOptions{} query := system.Selector.Query(system.World) for query.Next() { pos, _, _, sprite, _ := query.Get() op.GeoM.Reset() op.GeoM.Translate(float64(pos.X), float64(pos.Y)) screen.DrawImage(sprite.Image, op) } system.Collectible.Draw(screen) system.Particle.Draw(screen) }