package main import ( "log" "openquell/game" "github.com/hajimehoshi/ebiten/v2" ) const ( width int = 640 height int = 480 ) func main() { ebiten.SetWindowSize(width, height) ebiten.SetWindowTitle("openquell") g := game.NewGame(width, height, 0, game.Play) err := ebiten.RunGame(g) if err != nil { log.Fatalf("unable to run game: %s", err) } }