package config import ( "time" ) const ( Stop = iota East West South North All ) const ( PLAYERSPEED int = 5 ANIMATION_STARTWAIT time.Duration = 30 * time.Millisecond // how long to wait to start collectible animation ANIMATION_LOOPWAIT time.Duration = 40 * time.Millisecond // how much time to wait between the sprites LEVEL_END_WAIT time.Duration = 500 * time.Millisecond version string = "1.3.0" MenuRectX int = 600 MenuRectY int = 0 MenuRectCellsize int = 32 LDTK_Entity_Ref string = "Entity_ref" LDTK_Toggle_Tile string = "Toggle" ) var VERSION string // maintained by -x